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Bloodborne producer leaves Sony

Bloodborne producer leaves Sony

Masaaki Yamagiwa will cease to be an employee of the Japanese company at the end of this same month of February.

Following the recent departure of Keiichiro Toyama, director of Silent Hill, Siren and Gravity Rush, now it’s Masaaki Yamagiwa’s turn. The producer of Bloodborne, Deracine and Tokyo Jungle has revealed on his personal Twitter account that he will be leaving Sony Interactive Entertainment Japan Studio at the end of February. “He will be leaving Sony Interactive Entertainment later this month,” he writes. “I will continue to work hard on creating games, thank you all very much.”

The producer has not left any clues about what his professional future will be, beyond that he will continue to work elsewhere. In addition to Toyama and Yamagiwa, there have been other relevant exits in recent months. In fact, Bloodborne producer Teruyuki Toriyama, who also played the same role in Demon’s Souls Remake and Soul Sacrifice, did the same last December. When the director of Gravity Rush announced his goodbye, he was also accompanied by some of his colleagues, such as Kazubonu Sato and Juny Okura.

Toyama’s New Study

Toyama, Sato and Okura unveiled the creation of a new independent studio, Bokeh Game Studio. Although the developer has just started its journey, the team has already shared some videos in which the different members have reflected on the ideas and concepts they are considering. Back to their roots, they intend to explore terror again.

“Although it will retain elements of horror, I want players to feel stimulated while playing,” he said in the video. Beyond showing elements that cause scares or fear to the player, Toyama seeks to make users question their position in the world. “I like to bring these kinds of thoughts to my concepts. I want this to be the theme of my next game. “

Bokeh Game Studio’s upcoming work will be heavily influenced by brutal worlds, an aspect of particular interest to its director. Considering that the project is in its infancy, everything seems to indicate that there is no time for ideas to materialize into something more tangible.

About author

Chris Watson is a gaming expert and writer. He has loved video games since childhood and has been writing about them for over 15 years. Chris has worked for major gaming magazines where he reviewed new games and wrote strategy guides. He started his own gaming website to share insider tips and in-depth commentary about his favorite games. When he's not gaming or writing, Chris enjoys travel and hiking. His passion is helping other gamers master new games.

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