
The studio responsible for the Dead Rising sequels worked on projects like Onimusha, Mega Man and even a Resident Evil spinoff.
Capcom Vancouver, one of the video game development subsidiaries of the Japanese company that closed its doors in late 2018 after working for almost a decade in the different sequels of Dead Rising, came to have on the table after the release of Dead Rising 4 projects related to such representative Capcom sagas as Dino Crisis, Onimusha, Mega Man and even a spin off of Resident Evil, in addition to other titles without a definitive name.
They closed their doors after Puzzle Fighter
Thus, Capcom Vancouver, a studio previously known as Blue Castle Games, lowered the blind after numerous layoffs and a minor release such as Puzzle Fighter; Before, however, and after completing Dead Rising 4, their creative teams were involved in different Capcom brands of their own, with particular emphasis on the return of Dino Crisis, something that ultimately would not happen. This is how Liam Robertson of the DidYouKnowGaming team shared it? through Game History Secrets, a special YouTube show.
And it is that Capcom Vancouver worked for a few months on a prototype of a new Dino Crisis, in addition to other projects that did not go beyond their initial states in relation to franchises as well known as Resident Evil (through a spin-off of which nothing is known), Onimusha or a new classic 2D-style Mega Man. But its different teams not only worked on established brands, but also considered completely new projects.
Projects like Brazil, code name for a science fiction shooter focused on exploration and survival in a large hostile world; or New Frontier, another science fiction and space exploration video game, in true Destiny style. Finally, another of the video games that entered the pre-production phase was a shooter with a paranormal setting in the United States of the 70s, inspired in some way in the Ghost ‘n’ Goblins saga.