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Clint Hocking, on Xbox Series S: “We develop games to be scalable”

Clint Hocking, on Xbox Series S: "We develop games to be scalable"

The director of Watch Dogs: Legion talks in this house about how Xbox Series S influences the development of a next-gen title.

The director of Watch Dogs: Legion, Clint Hocking, explains in this house his opinion about Xbox Series S. “We built new games so that they are scalable and have many accessibility options for players, even with different hardware configurations” says Hocking, making a parallel with another of the titles in which he played the same role, Far Cry 2.

For the creative, the existence of this model did not catch him by surprise, since they knew it “from the beginning”. “It was not difficult to make sure we had enough headroom for all platforms to have the right experience,” he says. The methodology that his team follows is simple, since they go from more to less. “We develop so that the margin is wide, and from there we cut to ensure that we fit and perform on each of the platforms,” ​​he concludes.

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Xbox Series S will be marketed from next November 10 at a recommended price of 299 euros. Know the comparison with Xbox Series X and what we can expect from its hardware.

“Meets expectations”

In our second session with Watch Dogs: Legion, we said that the good sessions that last July left us were reconfirmed. “Having been able to understand the two halves of the project, the overall feeling of these 8 hours is confidence. We commented on previous occasions that the brand began betting on a new way of interacting with the stage. Those primitive steps of the original have evolved 6 years later into an ambitious mechanic ”, we said. The promises “are kept”, at least so far. You can read the impressions through this link.

Watch Dogs: Legion will arrive on PS4, Xbox One, PC and Google Stadia on October 29. The next-generation version for PS5 and Xbox Series X | S will arrive alongside the launch of the consoles.

About author

Chris Watson is a gaming expert and writer. He has loved video games since childhood and has been writing about them for over 15 years. Chris has worked for major gaming magazines where he reviewed new games and wrote strategy guides. He started his own gaming website to share insider tips and in-depth commentary about his favorite games. When he's not gaming or writing, Chris enjoys travel and hiking. His passion is helping other gamers master new games.

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