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CoD Update 1.3.0: Warzone and Black Ops Cold War Season 1; patch notes

CoD Update 1.3.0: Warzone and Black Ops Cold War Season 1; patch notes

Call of Duty: Warzone and Black Ops Cold War kick off their Season 1. We now know the full release notes for the December 16 update.

Call of Duty: Black Ops Cold War and Warzone begin their content cycle for the next 12 months. Multiplayer and battle royale go hand in hand to integrate all the progress in a single profile. Regardless of the installment you play, you will add a unified advance, including Modern Warfare. The long-awaited patch is now available on PS5, PS4, Xbox Series X | S, Xbox One and PC.

Among the balances of weapons are the decline (and not a small one) in the power of tactical rifles. They have seen their cadence, effective range and headshot multiplier reduced, this only in the AUG. On the other hand, the FFAR assault rifle improves its dispersion and range, among other sensible changes.

Call of Duty: Black Ops Cold War and Warzone full patch notes

Then we leave you with the complete notes.

Call of Duty: Black Ops Cold War and Warzone | Season 1 Patch Notes

Battle Pass

  • Up to 100 levels of unlockable items available in the Battle Pass system at the start of Season 1, including two free weapons (MAC-10 at level 15 and Groza at level 31), Operator skins, Weapon projects, Music combat, 1300 COD points, Double experience tokens and more.

  • Black Ops Cold War Battle Pass progress can be achieved in Black Opc Cold War, Warzone, and Modern Warfare at the start of Season 1.

  • Unlocked vehicle skins will be unique to each game (Black Ops Cold War and Warzone).

Progression

  • Player progression will sync between Black Ops Cold War, Warzone, and Modern Warfare at the start of Season 1 based on your season level in Black Ops Cold War.

  • All Black Ops Cold War and Modern Warfare unlocks (weapons, kill streaks, perks, field upgrades) will remain unlocked.

  • 1000 new season levels available at the start of Season 1 after completing military ranks.

  • Added a unique set of 20 seasonal challenges for multiplayer and zombies. Unlocked every 10 season levels.

  • All Operator skins come with a mission in Season 1; Earn additional experience by unlocking them through Multiplayer, Zombies, and Warzone.

Stability

  • Added various stability fixes.

  • Added various fixes in the interface.

Multiplayer

  • The Pines, Raid and Nuketown ’84 added to the 6vs6 rotation.

  • Added gunfight mode on Game Show, ICBM, U-Bahn and KGB maps.

  • Respawn has been improved to reduce spawning in lines that allow instant death, including the center of the map.

Game modes

  • Shooting, available now.

  • Prop Hunt, available now. Playable at The Pines, Cartel, Checkmate, Moscow, Nuketown ‘84 Holiday, and Garrison.

  • Hot spot | Adjusted respawns for all hot spot zones in Crossroads Strike. Adjusted the respawn of zone 2 in Moscow. Fixed an issue where players could capture a hot spot outside the Nuketown ‘84 yellow house.

  • Domain | Fixed an issue where the edges of the zone would appear as contested before the round started. Fixed an issue where the match notice would appear as “near win” on the losing team.

  • All against all | Players will join games that have already started less often.

  • Search and destroy | The bomb point will now be hidden when in your line of sight.

  • Control | Defense overtime will now be given to the team with the fewest kills in the last 4 rounds. Removed multiple respawns that were too close to Zone A in Garrison.

  • VIP Escort | Fixed an issue where the VIP’s third person view did not match their actual view.

  • Assault Team | Fixed an issue where Cruise Missile effects would overlap in the UI during best play and in menus. Fixed a rare issue in Dirty Bomb related to the Sentinel Turret.

  • Custom games | CDL Control reduces capture time from 60 seconds to 45 seconds. Fixed an issue where the remaining lives did not appear correctly in the interface.

  • Playlists available at the start of Season 1 | Raid the Mall, Gunfight, Prop Hunt and Nuketown ’84 Holiday 24/7.

Weapons

  • Added the MAC-10 submachine gun and the Groza assault rifle, unlockable at level 15 and 31 of the Battle Pass, respectively.

  • AK-47 | Reduced his headshot multiplier and RPK Spetsnaz cannon damage.

  • Krig 6 | Headshot multiplier reduced.

  • FFAR | Improved effective range and reduced dispersion.

  • Milano 821 | Improved effective range.

  • KSP 45 | Improved effective range.

  • Bullfrog | Improved effective range.

  • M16 | Reduced the maximum effective range and its cadence.

  • Charlie Tactical Rifle (AUG) | Reduced headshot multiplier, maximum effective range, cadence and damage with the 19.8 ”gun.

  • Accessories | Adjusted barrel attachments that improve cadence on tactical rifles.

  • M60 | Improved sighting and speed when changing weapons.

  • Charlie Sniper Rifle | Improved the damage multiplier in the upper part of the trunk to allow shooting with a single bullet without accessories.

  • The 22.6 ”barrel will now improve single-round drop in the upper arms.

  • Adjusted recoil to give more power to the shot.

  • Magnum | Increased effective range and cadence.

  • Hauer 77 | Reduced effective range and damage with the 25.2 ”barrel.

  • Arm Shotgun (SPAS) | Reduced effective range, cadence and damage with the 24.8 ”barrel.

  • Shotgun Accessories | Adjusted the barrels that improve the rate of shotguns.

  • Reduced the feedback you receive when damaged by ballistic weapons.

Advantage

  • Body armor | Reduced the mitigation of explosive damage.

  • Intelligence | Increased the view of the minimap area.

  • Ninja | Field microphone detection protection removed.

  • Spycraft | Added total immunity to the field microphone.

equipment

  • Slightly improved Frag Grenade and Molotov damage.

  • Stimulant heal speed reduced.

Field improvements

  • The field microphone now does not detect users who are crouching, walking while aiming or swimming.

  • The Gas Mine increases its damage, removed the explosion delay and reduces the slowness it causes to players engulfed in the gas.

Casualty streaks

  • H.A.R.P. | New streak added.

  • Cruise missile | Fixed an issue where cruise missile UI effects would appear in the kill chamber.

  • Fixed an issue where using a cruise missile from a supply pack could remove the score achieved to unlock your equipped cruise missile.

  • RC-XD | Fixed an issue that allowed the RC-XD to push your allies.

general

  • Quick Play now shows the last selected table between the normal and extreme lists.

  • Fixed an issue where friendly fire penalties were applied for suicides in extreme modes.

  • Fixed an issue where the camera could not enter the entire Crossroads map.

Zombies

  • Added support for 2 player split screen.

  • Introduced various fixes to stability and host migration.

  • MAC-10 and Groza added to the mystery box with variants based on rarity.

Die Maschine

  • The cruise missile has been added as a support weapon at the start of Season 1.

  • The Die Maschine scoreboard has been updated to start tracking the highest round completed, rather than the total number of rounds completed.

  • Rewards for passing Refactor Rounds Salvage goals have been redistributed to ensure better distribution among players.

  • Fixed an issue that prevented zombies from reaching the Exfil area fast enough to clear it.

  • Fixed an issue that could cause an excessive number of megaton enemies in Exfil.

  • Fixed a rare bug that could cause the Megaton to get stuck off-map during the Exfil event.

  • Fixed an issue that allowed players to complete Exfil while in the Dark Aether on the “Die Maschine 20 rounds” playlist.

  • Fixed an issue that could cause a field upgrade to drop charge when switching classes to one with the same field upgrade equipped.

  • Fixed an issue where field buff that had an active duration could progress to the next charge while active.

  • Fixed an issue that prevented the Timpani Monkey from being picked up automatically if one was already in inventory.

  • Fixed a specific issue caused by Pack-A-Punch non-functionality.

  • Fixed an issue where changing accessories would not appear to catch under certain circumstances.

  • Closed several areas of the map that allowed exploits.

  • Fixed an issue that could cause the left hand of a dual weapon to not receive skill buffs.

  • Fixed an issue that prevented players from marking the mystery box.

  • Fixed a rare issue that prevented Plaguehounds from casting their death visual effect.

Dead Ops Arcade 3

  • Added various adjustments to enemies and weapons.

  • Closed several areas of the map that caused exploits.

  • Leaderboards reset for Solo / Duo / Trio / Quad at the start of Season 1.

Onslaught (PS4 / PS5)

  • Increased Surge’s early respawn for a faster experience.

  • Filling the Surge bar will now automatically clean the area.

  • Added The Pines to the rotation.

  • Fixed various exploits in Nuketown ’84.

  • Fixed an issue not counting Plaguehound Toxic kills to the Power Orb.

  • Fixed various behavior issues for the Megaton.

  • Fixed a rare issue that would cause Salvage to crash under certain circumstances.

Pc

  • Added various stability fixes.

  • Fixed a bug that sometimes caused an unexpected shutdown when removing a game.

  • It is recommended to update the drivers to version 457.30 for NVIDIA GPUs and 20.11.01 for AMD GPUs.

Warzone

  • Lots of new features added (Rebirth Island, Black Ops weapons… more info here).

  • Removed Juggernaut bounty from Subway and Stadium.

  • The “Strange Magic” / “Time of the Season” clocks will not be visible behind the walls.

  • Players will stop getting stuck inside Supply Packs.

  • Added airport collision to prevent exploits.

  • Fixed an issue where Park and Baker skins would appear with repeated names and kick the player back to the main menu.

  • Fixed rooms where war music could continue playing outside the vehicle.

About author

Chris Watson is a gaming expert and writer. He has loved video games since childhood and has been writing about them for over 15 years. Chris has worked for major gaming magazines where he reviewed new games and wrote strategy guides. He started his own gaming website to share insider tips and in-depth commentary about his favorite games. When he's not gaming or writing, Chris enjoys travel and hiking. His passion is helping other gamers master new games.

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