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Cyberpunk 2077, No Man’s Sky and Molyneux: the creator of Ori explodes against the “lies”

Cyberpunk 2077, No Man's Sky and Molyneux: the creator of Ori explodes against the "lies"

Thomas Mahler, founder of Moon Studio, also criticizes Peter Molyneux and assures that the press and players feed this type of marketing.

Promising the gold and the moor, make believe that your product is going to be something that ultimately is not. Marketing in video games sometimes leads to those extremes, but the cases of Cyberpunk 2077 or No Man’s Sky have been some of the most talked about in recent years. Thomas Mahler, co-founder of Moon Studios and director of Ori and the Will of the Wisps, has charged hard against CD Project RED, Sean Murray (Hello Games) and Peter Molyneux, whom he accuses of creating false expectations. The darts have also been aimed at journalists, even players, who consider figures involved in this whole game.

He has done so in a Reddit post, where he has also named French creative Peter Molyneux, always referred to as a smoke seller. “He was the master of ‘instead of defining what the product is, let me tell you what I think it could be to get everyone excited.’ And that’s fine, according to Mahler. The problem is that after buying the video game you discover that the title is nothing like what it initially said. “He did this shit for a good decade or more, and journalists and gamers loved hearing everything Uncle Peter was going to do for the industry. He had to release some rather poor quality games so that the press and users would stop listening to his lies ”.

Peter molyneux
Peter Molyneux.

Following in the footsteps of Peter Molyneux

Hello Games’ Sean Murray has not been spared from the criticism. Mahler writes that he apparently learned directly from the methods of Peter Molyneux. “Even days before launch, he hyped us up with a multiplayer that didn’t even exist and was so happy making people believe that No Man’s Sky was a ‘Minecraft in space’ where you could literally do anything.” Of course, when the title hit the market, the truths came out. “Then they released a series of updates, so let’s forget the initial lies and disappointments and hey, we’re going to award them again with awards, because in the end they released something similar to what they promised years before. Thanks, Geoff Keighley. Rewarding this type of behavior will surely help to strengthen the industry ”, he ironizes.

And next on the list is, how could it be otherwise, Cyberpunk 2077. “Made by the people who developed Witcher 3, so this shit has to be good. Here is the cyberpunk universe, trust us, you can do whatever you want ”, he continues. For the creator of Ori, the communication department of CD Projekt RED followed the line of Murray and Molyneux. “Players were led to believe it would be a first-person GTA Sci-Fi.” According to the creative, each of the trailers that were published tried to capture that essence, a strategy that allowed them to get “8 million bookings,” he continues. “The product was a fraction of what the developers had anticipated, and on top of that, it barely moved on consoles where it was supposed to perform ‘surprisingly well.’

Cyberpunk 2077
Cyberpunk 2077.

“The hype is founded on lies”

Mahler stresses that “even the ‘journalists’ in this industry have placidly played their game, every single time. And let me say it from a developer perspective, this is all bullshit. ” He then recalls that in 2014 a journalist from a publication he did not name told him that Ori had been on the verge of becoming the cover of a certain magazine he read frequently, but was ultimately not cast. In its place appeared No Man’s Sky, because it was “a bigger game.” At the time, the director agreed with that reasoning, but when he realized how the game had turned out, he realized that “all the hype had been based on lies.” In the end, “the honest guy who had shown his project for what it was got kicked in the balls because the lying guy” managed to sell a false idea.

The developer concludes that “neither the players nor the journalists seem to care too much. Yes, the criticism comes, but usually you see a lot of people arguing that they like the title in the same way. That is not the question ”, he points out. “Don’t sell me features that don’t exist. Do not draw a picture that it will not be able to portray. Just don’t fool me. You are making fun of the players, the journalists (who should know more, so you should be ashamed of it) and the developers ”. In the end, the bullets from the guns have rained down in all directions.

About author

Chris Watson is a gaming expert and writer. He has loved video games since childhood and has been writing about them for over 15 years. Chris has worked for major gaming magazines where he reviewed new games and wrote strategy guides. He started his own gaming website to share insider tips and in-depth commentary about his favorite games. When he's not gaming or writing, Chris enjoys travel and hiking. His passion is helping other gamers master new games.

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