
The production of Kojima Productions has top-level actors such as Mads Mikkelsen, Norman Reedus or Lea Seydoux, among others.
Hideo Kojima has always been said to be a frustrated filmmaker, but in the end he has managed to work together with great actors and film personalities. In the future, Kojima Productions intends to launch its own films, so who knows, maybe we will see the Japanese behind the scenes. That in a movie, because in video games it has been, and many times. Through his official Twitter account, the creative has taken a few strokes on the creative process of Death Stranding sequences, his most recent proposal.
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Then we let the actors to act. Here, we exchange ideas on site and fix the final movements and then action!– HIDEO_KOJIMA (@HIDEO_KOJIMA_EN) November 27, 2019
This is how CGI scenes work
First, they record in real action and determine “the direction and focus,” says Kojima. Based on this footage, they build “the details of the shooting for the interpretation” and prepare the set to start working on the CGI scenes. "Then, we let the actors act." At that point, they exchange ideas and choose the final movements to start the final shooting.
In another thread of tweets, Kojima has explained the process by which he can determine how much information can be entered in the frame. Using a camera, try to visualize your own creative vision. The director has acknowledged that he writes a storyboard, but prefers to prioritize filming to speed up processes. “Based on this, we can know how much space we need to perform the motion capture session,” concludes the creator of Metal Gear.
Death Standing is available on PlayStation 4 as console exclusive. Although the title has received support from Sony Interactive Entertainment, 505 Games will publish a compatible version in early summer 2020. The question is: will the videogame winks of the Japanese company remain? What will be is the graphic engine of Guerrilla Games, Decima, as the developers of Killzone and Horizon Zero Dawn gave it to Kojima Productions.
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as well as the camera work. Based on this, we can expect how large room we need for the performance capture set, as well as large / ‘small props. We also prepare for the CGI to be ready for the rehearsal and the shooting.– HIDEO_KOJIMA (@HIDEO_KOJIMA_EN) November 27, 2019
Source | Hideo Kojima (via Twitter)