DLSS 2.0: Un gran salto en el uso de la inteligencia artificial para el renderingPreview

DLSS 2.0: A great leap in the use of artificial intelligence for rendering

DLSS 2.0: A great leap in the use of artificial intelligence for rendering

More frames per second and better graphics with Nvidia's RTX graphics cards

Artificial intelligence is revolutionizing the way games are viewed: from physics simulation, real-time animation, and development assistance per se. With Deep Learning Super Sampling (DLSS), Nvidia have redefined the way to create graphics using this type of technology with the dedicated chip in cards with RTX. With the well-known tensor cores of this architecture, the new DLSS 2.0 uses the neural network to increase frames per second, further polishing images in games.

DLSS 2.0 Features:

  • Improved image quality: This new version offers the same native resolution quality using only half the pixels, employing a host of techniques to polish image details and improve frame stability.
  • Scaled across all RTX card resolutions: With a new AI model, GPUs will now be twice as fast and efficient, improving frame rate, eliminating preset settings and resolutions.
  • One network for all games: The original DLSS required AI training by title. This new version offers a generalized AI network that eliminates the need to analyze each game, this translates into faster integrations and therefore more titles with this technology.
  • Customizable Options: DLSS 2.0 offers users 3 modes of image quality (quality, balance and performance) that control the rendering resolution. With performance mode you can now have up to 4X super resolution.

DLSS 2: 0 will be available starting March 26 in Control (with a game update) and will be coming to Deliver US Moon, MechWarrior 5: Mercenaries, and Wolfenstein: Youngblood shortly. It will also be available to developers through an integration in Unreal Engine 4 to speed integration with other games.

DLSS 2.0: A great leap in the use of artificial intelligence for rendering

In Control DLSS 2.0 will allow gamers to achieve 1440p resolutions and over 60 FPS with the highest specs and active ray tracing on the GeForce RTX 2070 Super or higher.

MechWarrior 5: Mercenaries will allow more than 60 FPS in 4K resolution with the GeForce RTX 2070 Super card or higher and will reach more than 80 FPS at 1440p on all GPUS RTX.

Deliver Us the Moon will enable the GeForce RTX 2060 and GeForce RTX 2060 Super maximum values ​​with ray tracing enabled at higher resolutions of 1440p.

Wolfenstein: Youngblood will allow up to 2X better performance on all RTX graphics cards in 4K resolutions with a much smoother experience.

DLSS 2.0: A great leap in the use of artificial intelligence for rendering

About author

Chris Watson is a gaming expert and writer. He has loved video games since childhood and has been writing about them for over 15 years. Chris has worked for major gaming magazines where he reviewed new games and wrote strategy guides. He started his own gaming website to share insider tips and in-depth commentary about his favorite games. When he's not gaming or writing, Chris enjoys travel and hiking. His passion is helping other gamers master new games.

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