Elden Ring: An Artist Shows Discarded Trailer Concepts

An artist who worked on the Elden Ring breakout trailer shows off several discarded concepts. One was eliminated for being “too Dark Souls”.

Elden Ring, in development by From Software, appears in the hands of an artist who worked on his reveal trailer, back in E3 2019. Gabriel Björk Stiernström, currently lead concept artis at Goodbye Kansas Studios, shows on his ArtStation profile several concepts discarded from the footage.

Elden Ring trailer scrapped material concepts from software
Credits: Gabriel Björk Stiernström.

Stiernström explains that Elden Ring was the first job he had when he arrived at Digic Pictures, the popular animation studio, in January 2019, that is, six months before his reveal. “To be honest, I had no idea what it was. I only knew that from Software was behind it and that it looked like Dark Souls, but it took me by surprise like everyone else when it was revealed at E3, “says the artist.

Elden Ring trailer scrapped material concepts from software
Credits: Gabriel Björk Stiernström.

In the same description, he assures that this is “just a selection” of the work he did and the “heap” of concepts and suggestions that they made in Digic. “I have no idea what they mean, internally we made a lot of concepts and suggestions in Digic, but the last word was from Software,” he concludes, but not before making it clear that he “has no knowledge” about the game.

Elden Ring trailer scrapped material concepts from software
Credits: Gabriel Björk Stiernström.

The shared footage focuses on the figure he forges, one of those featured in the final trailer. Many of those that appear were not used for the final content. Specifically, the one that appears above this paragraph was dismissed as “too Dark Souls.” This suggests that From Software was looking for (and looking with Elden Ring) another point of view different from what they have done these years ago.

Very little, to say nothing, we know about the game itself. We recently recapitulated everything that had transpired about him; you can read it in this link. The last we know about the Japanese was their appreciation for the support of the fans. On the other hand, Phil Spencer, head of the Xbox division, shared his first feelings after playing it: “I’ve been playing all the Miyazaki games for a decade and this is clearly the most ambitious game he has made,” he said.

About author

Chris Watson is a gaming expert and writer. He has loved video games since childhood and has been writing about them for over 15 years. Chris has worked for major gaming magazines where he reviewed new games and wrote strategy guides. He started his own gaming website to share insider tips and in-depth commentary about his favorite games. When he's not gaming or writing, Chris enjoys travel and hiking. His passion is helping other gamers master new games.

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