Epic GamesNewsOrdenador PCPlayStationPS5XboxXbox OneXbox Series X

Epic Games will make it easier to pay Unreal Engine to studios

Epic Games will make it easier to pay Unreal Engine to studios

The company deepens its desire for the Unreal Engine to be the most widely used motor in the industry

Although the big news was focused on the new facets of the Unreal Engine for the new generation, there was a hugely interesting piece of information for video game professionals or aspiring to be: the Unreal Engine in its latest version (currently 4.25, in the 2021 will come 5) will be completely free until your income as a study reaches a million dollars adding all possible sources.

From $ 50,000 to a million

Using the latest version of Unreal Engine 4 is currently completely free, anyone can download it and learn or work with it, but the condition was that once profits of more than $ 50,000 were achieved – adding all possible sources of profit, Between donations, DLC and direct purchases …-, you started paying Epic 5% of those benefits. The increase in margin from 50,000 to a million represents a wide margin for small and medium studios to be encouraged to use Unreal Engine as a platform for their titles or for amateur groups to decide to try the leap to professionalism with the help of the powerful tool kit.

Despite its association with large productions, the truth is that there are a growing number of modest titles and indie hits that use the tools of Epic Games, and also in all kinds of genres that leave behind the idea of ​​yesteryear of an engine exclusively for shooters . For example, a few years ago we never would have thought that a fighting game would use these tools, but now almost all the recent big hits like Samurai Shodown, Dragon Ball Fighter Z, Mortal Kombat 11 or Injustice 2 use it. It is also common to find it in productions from Microsoft (Gears 5), Nintendo (Yoshi's Crafted World) or Sony (Days Gone), but also modest productions such as Arise or Backbone, a growing sector that Epic wants to increase to compete in better conditions with Unity, very widespread among indie and student developments,

About author

Chris Watson is a gaming expert and writer. He has loved video games since childhood and has been writing about them for over 15 years. Chris has worked for major gaming magazines where he reviewed new games and wrote strategy guides. He started his own gaming website to share insider tips and in-depth commentary about his favorite games. When he's not gaming or writing, Chris enjoys travel and hiking. His passion is helping other gamers master new games.

Leave a Reply

Your email address will not be published. Required fields are marked *