Bethesda SoftworksDOOM EternalID SoftwareNewsNintendoNintendo SwitchOrdenador PCPlayStationXboxXbox One

Eternal Doom: the study recognizes that there was crunch for "almost all of last year"

Eternal Doom: the study recognizes that there was crunch for "almost all of last year"

Id Software says it defends the workers, but admits that they worked in with a group system during crunch periods.

The new Bethesda and id Software has not gotten rid of crunch. Doom Eternal was recently delayed to polish small rough edges, but it is almost ready, as we have seen in the impressions published on FreeGameTips. Meanwhile, Marty Stratton, executive producer of the project, has acknowledged in an interview with VG24 / 7 that the team was subjected to overtime during most of the year 2019, although he states that they have a rotation system so that the groups can rest.

“It goes in phases. We have a group of people who crunch so that the next team of people prepare well. When they finish, maybe [the other group] needs to do some crunch, ”he admits. However, Stratton defends that they "really try" to be "very respectful of people" and their lives. "We have very dedicated employees who simply choose to work in many cases." According to his words, "it's great", because they want "the game to be perfect" to meet their own expectations and that of consumers.

A little breath … and more work

“We work very hard and put extra time to do it. Sometimes, when we have more time, we do it anyway because we want it to be much better. ” A delay like that of Doom Eternal gives you "a little encouragement," but it is "one of those things that you squeeze even more."

With the delay of Doom Eternal, id Software has been able to polish production, improve playable systems and test mechanics even with external players. "We created a couple of additional versions and made some additions," not to mention the balance adjustments and the elimination of some errors.

Doom Eternal will go on sale for PS4, Xbox One, PC and Nintendo Switch. If the plans do not vary, it will be in stores next March 20.

About author

Chris Watson is a gaming expert and writer. He has loved video games since childhood and has been writing about them for over 15 years. Chris has worked for major gaming magazines where he reviewed new games and wrote strategy guides. He started his own gaming website to share insider tips and in-depth commentary about his favorite games. When he's not gaming or writing, Chris enjoys travel and hiking. His passion is helping other gamers master new games.

Leave a Reply

Your email address will not be published. Required fields are marked *