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Fall Guys Guide: Tips and Tricks to Win All Trials

Fall Guys Guide: Tips and Tricks to Win All Trials

We tell you the best strategies to win crowns in Fall Guys easily, a review of the most useful tips and tricks for each test.

Yes, we know. Winning at Fall Guys is not easy. Even Kun Agüero celebrates his victories more than those of the Premier. Succeeding in a battle royale has always been difficult and in the case of the Mediatonic and Devolver Digital game, more so. Here you also have to have a bit of fortune in the initial draw, when the starting positions are distributed, and cross your fingers when teams are made, in case the flute sounds and for once we are not surrounded by one-armed. That is why every crown we win is worth celebrating in Neptuno, Cibeles or Canaletas. If you are tired of falling in the first round, or sick of wearing the pigeon suit, this guide is for you. A compilation of the best tips, tricks and strategies for all Fall Guys tests. Because yes, friends, although this seems more difficult than Yellow Humor, there is light at the end of the tunnel and we are going to make you champions. Or not.

Fall Guys Dizzying Heights

Careers

Vertigo Heights

One of the easiest races in all of Fall Guys. A combination of rotating platforms and giant balls that fall towards us. The best thing to do to gain speed is to always move and run in the same direction as the platforms. Once the first batch is over, the rain of balls comes, for which it is enough to be attentive to the smoke from the cannons (which comes out just before they fire), and when choosing a path, keep in mind that between one ball and another they pass several seconds that you can take advantage of to advance without problem. In the second batch of turntables, if you get stuck, don’t be afraid to drop. The lower path is quite quick and easy. Maybe not to win the game, but to qualify. (To win you will have to link what we said before, several discs in which you run in the direction in which they rotate). The only difficulty comes at the end. Always remember that on the penultimate slope there is a jump, the first time something difficult to see. If you need help with it, use momentum. The rest is to go to one of the ends (where fewer balls pass) and climb the last slope.

Fall Guys Final Balance

Final balance

The biggest problem at this level lies in the areas where people accumulate and there is traffic. Because of the crowds, many platforms are practically vertical and there is no way to cross them, so be patient. It is one of the phases that lasts the most, so do not throw in the towel, you can always go back. Also, we have a little trick that may help you. When you are going to go from one platform to another and the new one is at a lower height (due to its inclination, normally), do not jump. We repeat, do not jump, nothing to press the X button. Just let yourself fall. When jumping, the characters are as if their ankles were bent, they take time to get up and many times they begin to slip and do not stop rolling until they fall into the void. If you just let yourself fall, the character recovers quickly and can gradually climb a sloping platform. Use this to exit the squad and open a gap. Once the path is clear, everything is much easier.

Fall Guys On tiptoe

Tiptoe

One of the tests that we will encounter the most at the gates of the final. As in the famous burgers of Humor Amarillo, we have to avoid a space looking for the way between false platforms. It’s a good place to get the “Face First” trophy, which consists of falling more than ten times and still qualifying. Until the final moments there is nothing decided here. At first it is best to try without fear. Jump and fall, jump and fall. From the middle, it is time to memorize the path, because if we fall there are times when it is not marked. And in the final stretch, it is best to wait and keep your balance. People huddle together on the last platform discovered and by pushing them they find out the final stage of the journey. You don’t get on the last platform, go two or three behind and stay tuned. When the route is already sensed, run out and fill the final gap. Do not rush, the nerves and grabs will make enough people fall to qualify. If you are not satisfied with passing the phase and what you want is to win, you have to be in that final hubbub, and for that you have to handle the grabs well. Hold on to the users in the center of the platform and if they push or grab you, do not move the joystick like crazy or you will be thrown. Return the grip or move the stick slightly towards the funny man who has caught you, so as not to go backwards. If you are good at jumping, keep in mind that a jump with momentum is enough to reach the goal from the penultimate row of platforms.

Fall Guys Dodge and Fall

Dodge and fall

This is a very short race in which we will have to climb a ramp where giant pieces of fruit are falling. In addition, the ground under our feet is a conveyor belt that moves in the opposite direction and causes us to move much more slowly. It is a fairly simple test in which you just have to take into account two keys. The first, the initial jump. Try to jump as far as possible so that when you land on the conveyor belt, the character has time to get to his feet. If you flop down or don’t jump enough, the treadmill may throw you off before you get up and you have to start over. To help you you can, in addition to jumping, press the launch button. At the beginning it is also convenient to avoid people, so as not to trip over them and, the same, to be dragged and thrown into the void. The second key of this level, already facing the climb, consists of going along the edges of the belt, either the left or the right. The more on the edge, the less chance of being hit by the fruit.

Fall Guys Horn Gallery

Horn Gallery

It is one of the tests in which it is easier to win. In this race our strategy varies depending on the position on the starting line. If we start in the top positions, his thing is to nail the beginning by jumping on the reels. If we come out of the last, better to drop as soon as we start. Our character will slide through the sticky area faster and will get up before those who fall into it later, with which we can overtake them all. Once at the revolving doors, remember that you have to advance as a group. You will not be able to move them alone. Do not worry about people crowding together, the thing is equal, but you will pass many of them shortly. Cross the corridor avoiding the balls that act as a pendulum and, importantly, go to one end of the final ramp. Sticking to the fence the sticks cannot hit us, there is less “pink substance” (gum?) And it climbs faster. Like a Counter attack. It is here where to break, to go back and to leave stranded to the others.

Fall Guys La pirindola

The pirindola

It is a simple race a priori, but one in which anyone can get stuck if they do not pay attention. In the first section, if you start from pole, try to jump the posts, but if you start from behind it is even advisable to let yourself be hit by the propellers. Of course, they hit us from behind, thus propelling us forward. The other way around we could get caught in an infinite loop. The most complicated part comes immediately afterwards, with an immense step that we can get around by grabbing the edge of the wall and climbing, or jumping onto one of the yellow platforms. We recommend the latter (two quick touches to the x, the second as soon as you step on), because the first method brings together too many people. That said, there comes another moment in which depending on how we go we must risk everything or insure. If we see ourselves with some advantage, try to go through the last mill. Although it seems impossible, sometimes you can jump between the propellers. If we do, we will be suddenly faced with the last jump of the level. And if the propellers catch us, the worst that can happen is that a few platforms from the side sections pass us. In case you go wrong, always go one way, trying to be sure. In any case, and for desperate situations, when access to the final ramp is blocked by a wall, it is still possible to access it if we jump to one side and push ourselves inside. A complicated and desperate measure that can nevertheless make us go round if things get ugly.

Fall Guys The Doors of Success

The doors of success

A true tribute to Yellow Humor. Our biggest enemy in this race is the peloton. If we are trapped in the middle of people, it is likely that when we enter a door they will run over us and they will not stop stepping on us. From one second to another we will see ourselves last. That does not mean that you are lagging behind because there is little time to come back here. So? The best thing is to go to the head of the peloton and risk it jumping against the doors, because even failing gives us time to rectify and try another before they engulf us. But if that happens, the best way to get through the doors is by jumping up and jumping forward. The rest is to find the door less traveled by (and if there is only one open, look for the other one – except in the last two rows). To the nougat!

Fall Guys Lava Climber

Climbing lava

Without a doubt the most complicated level of all Fall Guys. The trick is very simple: patience! People die from rushing and going crazy. It is one of those levels in which there are always plenty of places to qualify, because people die long before reaching the goal. The key is to go easy. As soon as you start, for example, there is a yellow triangle as a mat on which you can jump and climb from a boat to the next level, as if it were a shortcut. It serves to get rid of the peloton and go more comfortable. You can try your luck, but don’t be stubborn. In case it doesn’t work out, go the normal way. In the climb with the balls, it is best to go on the left side. People are usually afraid of the edge and it is clear, when curiously there are almost no balls that pass through there. The third part is two jumps with moving blocks that push us. Again, do not rush, do not press the launch button (the doll does not get up in time) and remember that, if you are desperate, the first platform can even be climbed from the side. Still, this is for emergencies only. It is best to start jumping from where it belongs. From there, everything is simpler and all you have to do is have patience to avoid slipping and hitting the posts. On the conveyor belts it is not necessary to advance all the time, if you move in the opposite direction you can stay in one forever, until you see your opportunity. The same happens with the rollers on which you have to jump. Calm, without haste. The lava charges more than half at first, but afterwards it is difficult for it to catch you. Take your time.

Fall Guys Slam

Bang

The key here is in the times, in calculating when the platforms are going to open and close. On that and not panic. If a door closes in your face, it is better to stick to it and wait than to run to another. By the time you arrive, the same will happen to you. Always go through the center (they are the doors that are opened the most times) and pay attention to the final jump, the only moment in which if you do not calculate well you will fall into the void. There is time to try several times though, so take it easy. Use momentum after your jump if necessary.

Fall Guys Hoarders

Team minigames

Hoarders

Three teams and a handful of balls in the center of the map. The team with the fewest balls in their zone when the time is up will be eliminated. It is a very simple test for which it is essential to know how to distribute efforts. Our recommendation is that you work as a team and do not wage war on your own. Always leave several people in your base and that the brave who go to others always do it together. Unlike “Crazy Ball”, here the balls bounce much more, so it is easier to get them out of a rival base. So that said, calculate which ones are more protected, act as a team and always have people defending your nest.

Fall Guys Grab the team queue

Take the team queue

Here there is a lot of luck and little mystery. In “Take the queue by teams” we are completely in the hands of our colleagues. We depend entirely on your ability. The only advice we can give when looking for a queue is to catch the players who stand behind one of the spinning decks by surprise. They tend to trust themselves and take time to react, being easy prey. And for those who defend theirs, it is best to stay moving through the upper corridors, dropping to the floor below if they surround us (and going back up as soon as we can).

Fall Guys The Egg Hunt

Egg hunt

The key to this minigame are the phosphor yellow eggs. There are three and at the beginning they are placed in the center of the map, surrounded by the rest. They score much more and the team that gets one (or two) will be saved yes or yes. That is why we must concentrate our efforts on them. Once we have them at the base, it is best to stay there to defend them. And the best way to do it is by holding one in your arms. This means that instead of waiting for someone to appear and take it, it is better to have it ourselves. To take someone’s eggs you have to grab them with R2, because when you do, the egg shoots out and is within reach of the rest. So if we are at our base and we have one on top, the rival will have to grab us and wait a few seconds before being able to catch the egg, and that if we do not catch it again before him. We save time that can be very valuable. In case we have lost the eggs at the beginning and we have to recover them, arm yourselves with patience, it is not easy. The best strategy when we infiltrate enemy territory and fuck one is to start jumping like mad towards the exit steps. If someone grabs us, the egg will be thrown into the air and with a bit of luck it will end up outside the base.

Fall Guys Jinxed

Jinxed

Perhaps the most random test of all Fall Guys. A pilla pilla that comes to be like tossing a coin and playing it heads or tails. If you are good at catching others, let them infect you as soon as you start and give your team a hand. And if not, to run like condemned. The best strategy is usually to get on the turntables and run on top of them in the same direction they are moving. It’s hard to keep your balance and not get fired, but if you do, it will be difficult to hunt you down. In case you are surrounded, drop down, follow you and climb back up. As a general rule the games are decided by one or two players, being a matter of chance, so do not whip yourself too much in case of being eliminated.

Fall Guys Going through the hoop

Go through the hoop

A test in which you have to master, yes or yes, jumping and jumping forward. If we do, we can try to go through the most complicated rings, those at the top of the ramps. They are the ones who can make a difference. Especially since there are special rings that score double and only appear in the most difficult corners. If we are not very sure of our ability (or we are and it is not to brag), it is best to stay in the lower areas and focus on the simpler hoops, but assume that there will always be more people and that only with them it is difficult to win.

Fall Guys Crazy Ball

Crazy ball

The minigame where El Kun scored his famous goal (and where El Rubius went crazy with him). If the number of players is odd, the first thing is to pray that we will be on the team with the most participants. And once the game starts, make sure there is always one or two people playing the goalkeeper. At the end of the day, Spain would not have won its first World Cup had it not been for the foot of Iker Casillas. For the rest, for the ball to go higher you have to hit it from below, as if it were a normal ball, and for it to go stronger you have to jump and throw yourself towards it. The rest is teamwork and insist, insist and insist. There is time for comebacks, so don’t go crazy if you put two down. Those who rush and attack like headless chickens usually go home with a rather bulky marker. Oh and no, rugby balls don’t score double. Don’t just focus on them.

Fall Guys Rock 'n' Roll

Rock’n’roll

A race to three in which each team has a giant ball that has to pass through different obstacles. The most normal thing is that, in the final stretch, one of the team members is going to bother the rest of the groups. If you get in front of your ball and hold them back it can be downright annoying and earn you a few golden seconds. But be careful, do not go more than one person (or two, if you are many). One of the most common mistakes is that half a team leaves the ball to go to block others, and if we leave only a couple of people in charge of ours, we are lost. As soon as someone comes to bother you, there will be no way forward. It is better to focus on your own work than on someone else’s. And if they come to bother you, remember that the best thing to do is to catch those “fucking flies” with R2. This way you stop them for a few seconds and allow your team to avoid them.

Fall Guys Block Fun

Survival challenges

Block fun

Let’s be honest, the biggest difficulty in “Block Fun” is your teammates. Some funny guy grab you and condemn you to failure. In this minigame we have to match the obstacles that appear on the platform where we started and, to tell the truth, there are none particularly complicated. They all have a fairly manageable speed and distance from each other. The best thing is to get close to the front edge, to have time to rectify if we make a mistake or screw up in a jump, for example, but taking care that no one grabs us and pushes us. If you are sure that you are not going to fail (there, with humility) stand back and contemplate the show. From that position you will be able to see all the obstacles with time and the rest of the players will not bother you. Most of the time the test will end because the time is up and not because enough users have been removed.

Fall Guys The Jump Club

The jump club

Time to put your jumping skills to work. “The jump club” is a test that does not appear much and that, when it appears, can give us more than one displeasure. Try not to stay still, always keep the two posts in your field of vision (so that they do not coincide) and avoid throwing yourself forward as much as possible, because it might not give the character time before there is a new beat. Needless to say, the further away from others, the better. More than one kamikaze would rather grab you and go to the grave than pass the stage, so watch out for the stray bullets in the group. It is the perfect game to annoy others.

Fall Guys Perfect Couples

Perfect couples

One of the easiest tests in the game. The biggest problem is that we do not have much patience, we get bored and we get lost by being silly. But even if it happens to us, just run into the crowd. If you want to add a dash of excitement to it, people always get very nervous when you pick them up. At times when you barely fit on the platform, grabbing others can be used to throw them into the void and get rid of an opponent. If it is you who are being grabbed, also press the grab button or slightly push the joystick in the direction that the funny man is, otherwise you can be thrown.

Fall Guys All rolled

All rolled

Similar to “Block fun”, but much more complicated. Here the platform is not immobile and obstacles are coming, quite the opposite. It is the ground that moves and becomes an obstacle in itself. Our recommendation is that you do not insist on staying at a specific point on the roller. It is better to move continuously and if possible with a certain order, going from one place to another, for example. Avoid the narrowest platforms and try to jump as little as possible in case you stumble and the character takes time to get up. Better to just run and move from one floor to another by moving the joystick. Pay attention to the high walls, because on one side there is usually a fairly large area to think and take a break. It is a matter of not going crazy and putting up with the fall of the necessary number of people.

Fall Guys Tail Tag

Tail tag

Like “Take the queue by teams” … but without teams. A test in which the game loads easily to half the users in the session. The best plan at this level is, once we get a queue, go into the “underground” corridor that surrounds the central cylinder, the one that goes under several platforms. And once there, to run. Moving in circles around the cylinder is the best option. You will not always see your character … but the rest will not see it either. At first it is somewhat difficult to locate yourself and you have to move the camera continuously, which can be a bit dizzy, but it is a very useful strategy. Even if others know where you are and come after you, they will fail to cross because they will not know exactly what point you are passing through. The character is only rarely seen through some parts of the open air. But staying in that kind of tunnel running in circles guarantees success more times than it condemns failure. Running around the limits of the stage makes you an easy target, although it is another option if there is a crowd in the center circle.

Fall Guys Hexagony

Finals

Hexagony

This test consists of several “floors” formed from hexagon-shaped platforms that disappear once we step on them. Our first advice is to get away from people, so that no one crosses you and takes away the platforms you were planning to go through. We recommend going around the edges and making circles going towards the center little by little (people tend to crowd there). Good camera handling is important. Plan your route and always have it on the screen, and when you are going to fall to the lower level, two things: the first, that you try to make sure you fall on another platform (moving the camera); and the second, if you see that a jump is too big, do not jump! When falling after a jump with momentum our character rises more slowly and will fall two levels at once. The first platform you land on will vanish before you have time to get up. For the rest, do not get nervous looking at how many people have fallen and concentrate on what we were saying, be clear about the route. Remember that sometimes it is more advisable to fall to a lower floor where you guarantee yourself a new path than to resist and resist in one until the end, because then you fall blindly and eat three floors at once as there are no platforms.

Majareta mountain

The most common type of ending. An obstacle course where luck only acts at the beginning, in the distribution of positions on the starting grid. You can always go back, but if we start from the front row we will be in a position to win. The first thing is not to jump to get around the initial step. If we do, when landing our character will stumble and lose a few seconds recovering his balance. It is best to drop. Our second tip is to always go on the right side. The first tennis ball to fall down the ramp always comes from that side and always goes through the same place. The ball opens one of the revolving doors and clears the way. After that door, the most complicated area arrives, in which we depend the most on our ability. We have to dodge the rest of the balls, a much easier task on the right side. Behind them awaits a perimeter of decks and it is best to always cross them by the edge. The trick is that, if they hit us, they do it by pushing us to the other side, and that depends on the direction in which they turn, so be careful. Lastly, calm down! This is where many screw up. Do not jump running for the crown, because if it is too high you will not reach it, you will fall to the ground and you will lose all option to win. Wait for it to be at the right height (don’t fall asleep either) and go for it. Jump up and grab it.

Chowder soup

Similar to “Take the team queue” and “Tall tag” with the “small” difference that there is only one queue here. A difference that changes everything. If it is in your power, our advice is to go to the turntable in the center of the map. If you run in the direction of the tape it will be very, very difficult to catch you. Although we warn that it is not easy to stay on the treadmill running at a certain speed, because if we get lost we will be thrown off. But everything is practicing and trying. And in case a lot of people get on the treadmill and there is traffic, we drop to the ground and try to get back up. People will follow us like the Pied Piper of Hamelin and clear the platform. If you are in the opposite position, that of the pursuer, the first thing to remember is that by pressing R2 we run slower, so press the grip button only when you have your target within range. Otherwise it will always leave you behind. From there, there is no trick. It’s all a matter of intelligence, of not chasing him, but of anticipating his movements, his escape route, and trying to go to the intersection. Luck!

About author

Chris Watson is a gaming expert and writer. He has loved video games since childhood and has been writing about them for over 15 years. Chris has worked for major gaming magazines where he reviewed new games and wrote strategy guides. He started his own gaming website to share insider tips and in-depth commentary about his favorite games. When he's not gaming or writing, Chris enjoys travel and hiking. His passion is helping other gamers master new games.

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