
One of the RPG references in the last five years receives a fleeting 30% discount on Nintendo Switch. Divinity: Original Sin 2 wants to be on your console.
Larian Studios has a long history full of experiences that make the expected one more bearable until Baldur's Gate 3. With the debut of Divinity: Original Sin 2 on Nintendo Switch, the company currently offers a succulent discount for those who have not yet embarked on the epic.
In the heat of a tweet on his official Twitter account, Larian offers the port for the Nintendo hybrid at a 30% discount on its recommended price. That is, of the € 49.99 of its base price it remains at € 34.99. You can find this offer through the eShop until April 19. This was confirmed by:
Settle down for a long and exciting journey as a party of up to four! Divinity: Original Sin 2 is 30% off on Nintendo Switch! (Complete with Steam cross-save)
– Larian Studios (@larianstudios) April 2, 2020
This version incorporates new features that make it a kind of portable complementary game, especially for those who have already played it on PC. Cross-saving between Nintendo Switch and Steam allows you to move your games at any time. Are you tired of being on the computer but want to keep playing? Upload your game to the cloud and enjoy it with the features of the console.
Co-op mode and all downloadable content added before and after launch is also included. We will find an extra difficulty mode, a "gift bag" (as the Belgian studio likes to call it) full of special objects and the possibility of having pets, such as the Black Cat.
In our original Reviews, Francisco Alberto Serrano stated in his conclusions that Divinity: Original Sin 2 is "bigger, more ambitious, more careful … There are many" more "in it and that is enough to recommend its purchase." Larian “followed the path” of other similar WRPGs in this past decade. Pillars of Eternity, Wasteland 2, Tyranny … there are many brave people who have been thrown into the mud by a subgenre in the golden age.
You can know their full impressions through this link. If, on the other hand, you want to know how the console version was, Ricardo Fernández solves your unknowns here.