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Halo Infinite: its creators explain how they are improving the graphics

Halo Infinite: its creators explain how they are improving the graphics

The title will improve its visual performance compared to what was seen at the Xbox conference in July 2020. The game’s delay extends until fall 2021.

Halo Infinite will hit the market in the fall of 2021. The news, revealed by 343 Industries this Wednesday, was accompanied by a lengthy statement where the North American studio confirmed two things no less important than the date of availability of the title: the creative director is now Joseph Staten, an old acquaintance of the saga; while the graphic and artistic section has become a pre-eminent aspect.

Artistic and visual revamp: graphical improvements in Halo Infinite

Because the delay of a whole year with respect to the initial plan (November 2020) will allow 343 Industries to take the time they need to arrive on time next fall with all the guarantees; or so they have assured. Both Nicolas “Sparth” Bouvier and Neill Harrison and Ani Shastry, art director, art management director and head of the graphics department at 343 Industries, respectively, have explained how they have been working since the show last July.

Halo Infinite
Halo Infinite | 343 Industries

“The main objective of the Campaign demo in July was to show Halo Infinite for the first time. While that section generally delivered as we wanted, the reality is that the art and visuals were not at the level we have for Halo, even in a state of work-in progress, ”acknowledges Harrison. The team assumes that the support of the community has been essential to implement the improvements they are working on.

“The graphics and art teams have been continually working together.”

“Much of the feedback we received from the community aligned with our own views and the work we were already committed to doing. Still, the feedback was a lesson and also prompted us to seek additional opportunities for improvement, ”he adds.

Halo Infinite | 343 Industries
Halo Infinite | 343 Industries

Visual fidelity is “very important” to 343 Industries’ goals with Halo Infinite, they acknowledge, “and the art and graphics teams have continually been working together to create the most engaging Halo game of all time,” Shastry says. “I want to thank the support we receive from the Halo community and our fans. Staying open to critical feedback and taking note of where we can learn and do better is an inherent part of our culture at 343 ”, they add, maintaining the same self-critical tone.

They have not avoided commenting on the renewed Craig, who will also improve his face and modeling, since he became a meme on the networks. As they explain, it has undergone “significant changes”; as well as other 3D models that “we will continue to evolve and polish” for the launch of the game.

Halo Infinite will hit stores worldwide Fall 2021 for Xbox Series X | S, Xbox One, and PC; It will also be part of the Xbox Game Pass catalog from its premiere.

About author

Chris Watson is a gaming expert and writer. He has loved video games since childhood and has been writing about them for over 15 years. Chris has worked for major gaming magazines where he reviewed new games and wrote strategy guides. He started his own gaming website to share insider tips and in-depth commentary about his favorite games. When he's not gaming or writing, Chris enjoys travel and hiking. His passion is helping other gamers master new games.

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