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Hyper Scape has not met Ubisoft’s expectations: changes will be made

Hyper Scape has not met Ubisoft's expectations: changes will be made

The development team identifies five fundamental game problems that five different teams will focus on going forward.

Since last August we have a new contender for the already populated genre of battle royale such as Hyper Scape, Ubisoft’s proposal that will also be present in the new generation, which does not seem to have had the repercussion that the gala company I expected, . With a faster pace than other offerings in the genre and a futuristic setting, it promised to differentiate itself from its many competitors, but neither the number of players nor the numbers of viewers on Twitch reach a remarkable minimum.

Despite being “excited” with the launch, which had no performance issues after a solid beta, they acknowledge that they were not able to “meet the high expectations that we set ourselves with the release of the final version on consoles. in August”. That said, they assure that after a little less than two months available, they are “taking action”, in addition to feeling “completely committed to the challenge.”

The Five Hyper Scape Problems

According to its creators, there are five pillars on which Hyper Scape still has a lot of room for improvement: comfort in combat, accessibility to new players, game modes, player objectives and cross-play. They recognize in turn that the required skill is too high, something that “makes the experience difficult for new players”, in the same way that it is difficult “to consistently target and damage rivals, especially on consoles.” This is also attributed to the lack of introductory tools to the game.

Hyper Scape

They also talk about the lack of game modes, acknowledging that Fight for the Crown can be “quite relentless”, something that will lead to changes in this regard such as a respawn system or a Deathmatch mode. As for the player objectives, they feel that there are not “enough medium and long-term objectives” to maintain interest, something that they will solve by implementing a progression system that has not yet been detailed, as well as a ranking.

Regarding cross-play, it is something that they have planned to arrive earlier than planned, especially considering the size of the lobbies, something that has greatly concerned them when it was only two months since the launch of the game.

“To improve these pillars we have restructured our development team in a way that we have seen in our Rainbow Six Siege colleagues and that has produced fantastic results,” they conclude. “These interdisciplinary departments will allow us to focus on the work to come, each one of them dedicated to a pillar.”

Hyper Scape is available now on PS4, Xbox One, and PC.

About author

Chris Watson is a gaming expert and writer. He has loved video games since childhood and has been writing about them for over 15 years. Chris has worked for major gaming magazines where he reviewed new games and wrote strategy guides. He started his own gaming website to share insider tips and in-depth commentary about his favorite games. When he's not gaming or writing, Chris enjoys travel and hiking. His passion is helping other gamers master new games.

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