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It Takes Two and the Josef Fares formula

It Takes Two and the Josef Fares formula

We review the work of the peculiar and controversial Josef Fares, from film director to one of the most talented video game creators today.

For a few years now, the Swedish-Lebanese Josef Fares, who will soon launch his new game, It Takes Two, is one of those creators who not only leaves no one indifferent, but also makes any public appearance outstanding news. Surely his famous departure from the tone at The Game Awards 2017, accompanied by the accomplice smile of Geoff Keighley, is his most memorable moment, but precisely these performances are the tree that does not let us see the forest, and we are talking about one of the Today’s most talented creators.

What is clear is that the momentum of the moment is what guides Fares, a guy capable of abandoning his promising film career in pursuit of his true passion, which is evident are video games. Yes, and before developing his first title, Fares had directed no less than six films, one of them (Zozo, 2005) even being selected by the Swedish Academy to represent his country at the Oscars of that year, although in the end she did not pass the cut to be among the nominees for the award.

A promising debut

Only three years after directing his last film, in 2003, he released his first video game: Brothers: A Tale of Two Sons, with which Fares did not lose the habit of receiving good reviews with his work, achieving an average in Metacritic above the 80 in all its desktop versions and reaching 90 on PC, staying at 79 on its port for Nintendo Switch. But reviews and notes aside, without a doubt it is a tremendously risky game in its conception, especially playable, and it is that few titles put us at the controls of two characters simultaneously.

Brothers: A Tale of Two Sons

For its development, Fares joined forces with the Swedish studio Starbreeze, not one of the most popular in Europe but capable of creating notable titles such as The Chronicles of Riddick: Escape from Butcher Bay, the peculiar The Darkness, Payday 2 or Syndicate, the game based on Bullfrog’s popular strategy work, which was far from being considered a commercial success for Electronic Arts. In fact, and although they are not bad games at all in any case, we cannot speak of any of them as a game that will dazzle the public in a massive way, and therefore the Nordics had to focus on a minor project, in the format exclusively downloadable, but at the risk of having the direction of a guy who had just left the film industry and was taking his first steps in the video game industry.

But yes, Brothers: A Tale of Two Sons had a very prominent reception, and from the first moments in which we witness the death of the mother of its two protagonists, it is clear that the narrative will be one of the pillars, not only this game in particular, but of all the work of Fares in general. The adventure of these brothers leads them to look for the Water of Life, the only remedy that can restore their father to health and prevent both from becoming completely orphans, and from there Fares places us in the first difficulty, and that is, as we said before, handle both at the same time. In an original way, we control each of the brothers, to put it in some way, with each half of the control, that is: stick and right triggers for one, stick and left triggers for the other. This results in a control at first, and obviously complicated, but that is perfectly solved as most puzzles are a matter of ingenuity rather than speed or skill in command.

Given the imminent release of It Takes Two, Brothers: A Tale of Two Sons is a good way to discover Fares’s work, since it is one of those games that we could call “one afternoon”, light and with a duration between just 3 and 4 hours. It is played very easy and the intrigue to discover the outcome of the story can easily keep us hooked during such a short time. But by no means the only title of our protagonist, and it is that two years ago he gave us another narrative adventure and also with a very risky proposal.

Playing together is better

And it is that he dared to launch A Way Out -under the EA umbrella but already from his own studio, Hazelight- as a uniquely and exclusively cooperative, local or online title. Moving away from many of the current ills of the industry, he even saw fit to allow one of the players to enjoy the game without having to go through the checkout again, since with only one of them having it, the other could download a copy of the game. completely free. It may seem like a sine qua non for the success of the game, but at the end of the day, it is still a show of generosity that is absolutely unusual in the world of video games today.

A way out

Be that as it may, A Way Out proposes us to put ourselves in the shoes of two inmates with the escape from prison as their objective, in a split-screen formula – although not always in the same way – in which there are moments of stealth, of action , more narratives, minigames, quick time events -maybe too many- … but all carried out with an excellent rhythm throughout the approximately 8 hours that the adventure can last us. Surprising, this is how we could define one of those games that although criticism does not raise the altars at all, it is very difficult to find someone who has enjoyed speaking ill of it.

This is how we get to It Takes Two, with which Fares has once again teamed up with Electronic Arts under the EA Originals label -for smaller games from the Canadian company-, and again, being an exclusively cooperative experience thanks to the “friend pass” . This new title will tell us about the difficulties of coexistence through a fantastic story that once again, and as is usual in this peculiar creator, will surely surprise us at every moment of the 14 or 15 hours that, according to him , it will take us to complete it. We will discover it from next March 26 on consoles and PC.

About author

Chris Watson is a gaming expert and writer. He has loved video games since childhood and has been writing about them for over 15 years. Chris has worked for major gaming magazines where he reviewed new games and wrote strategy guides. He started his own gaming website to share insider tips and in-depth commentary about his favorite games. When he's not gaming or writing, Chris enjoys travel and hiking. His passion is helping other gamers master new games.

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