Kingdom Hearts 3 Re MindPreview

Kingdom Hearts III Re Mind, Reviews. Is it worth the DLC?

Kingdom Hearts III Re Mind, analysis. Is it worth the DLC?

It clarifies some doubts and generates others. This is ReMind, the Kingdom Hearts III DLC that lands on PS4 and Xbox One, although in the second it will be a month later, to celebrate the first anniversary of the game's launch.

After a long wait, Kingdom Hearts III, also known as the end of the Xehanort saga, went on sale a year ago. With him, fans could finally enjoy what promised to be the final journey of the tireless Xehanort. And we say promised because, at this point, nobody will be surprised to say that this delivery fulfilled that, but others did not. Of course, we are not going to perform another Reviews of the game here, since we already did that at the time, but it is worth mentioning because of its direct relationship with Re Mind. And it is that the first of these expansion contents takes place just at the end of Kingdom Hearts III, from the Necropolis of the sword keys.

After some temporary leap that another in the world of the Necropolis, the DLC starts with Sora's decision to recover Kairi once Master Xehanort has been defeated. His initiative takes him to the final World, in which Chirithy reveals to him that, if he again makes use of the power of awakening, he will pay a very high price: he will lose his power forever and can no longer return. We already know what Sora is like, and without repairing a single second in what that means, he embarks on a trip to the past, until the moment when Terra-Xehanort appears before the guardians of the light, in the Necropolis. To retrieve Kairi, he must reach his heart and restore it, through those of the bearers of the keyblade. Thus, we immerse ourselves in an adventure that produces pleasure and some disillusionment in equal parts, of which we will only analyze all those contents not seen in Kingdom Hearts III.

Make remember

As you may have already intuited, both by the meaning of the name of the DLC and by what we have just explained above, this expansion content takes us back to the past, but twice as much: inside and outside the game. The fact that we return to live part of the events that occur at the end of Kingdom Hearts III does nothing but produce a kind of feeling of déjà vu constant that manages to palliate, in part, with the few, but sensational moments in which Re Mind manages to shine. Yes, we have to face again part of the New XIII organization in that kind of maze with giant stones that stands in the Necropolis. Yes, we have to go back to Scala ad Caelum. Of course, we have to defeat Xehanort armored again. But we don't do it all again, nor does it happen exactly the same way.

Re Mind perfectly performs the process that any of us would go through when having to remember something. We would think about the highlights of an event, but without remembering everything, and may even forget some details. Details that sometimes give clues or clues to an issue, and that is precisely what happens here. Because if you have finished Kingdom Hearts III, you will remember that at the end of the game there are certain appearances and events, such as the return of both Terra's and Roxas's armor, without any sense or from those who explained their why in a vague way, but now they make all the sense in the world thanks to the new fighting and kinematics that have been added.

Kingdom Hearts III Re Mind, analysis. Is it worth the DLC?

As we have already told you, Sora has to travel through the guardians of the light to reach Kairi, so we have no choice but to get into each of their hearts as the original end of the game progresses. So, at the same time that the same kinematics that we saw in Kingdom Hearts III are reproduced, we visualize new ones that offer different explanations, of which it is worth mentioning that they are so short that they return us faster than we would like to content that we had previously played. Then, it is in the fighting and in the playable news where the greatest palliative weight falls on Re Mind.

At this point, it is easy to think that Square Enix has been taking note of the greatest wishes of the fans, as it offers the opportunity to control, in one way or another, all the guardians of the light. The study has done a good development exercise when it comes to providing those carriers that we have not been able to control until now with movements and attacks both final and in teams, which come to surprise quite a bit and are very rewarding to experiment. Since we don't want to gut everyone, we're going to focus solely on what has been for us, without a doubt, the biggest surprise: Kairi. Yes Kairi

After so many years and deliveries, at last, this character has gained the relevance it deserves, to the point of being able to be controllable. It is true that we can only play with it in combat, but it is totally worth it. Kairi had us very deceived. It is nothing fragile or delicate as we could see in the kinematics. In combat, he completely transforms into a very agile attacker. In fact, we could say that he is one of the characters that travels the most distance when it comes to approaching the enemy to attack. But the biggest and most rewarding surprise of this character comes with the team attack he makes with Sora. A movement in which they both get a white wing with feathers and hold hands to be "one" and attack at the same time, with the climax of seeing feathers flying with memories, which we have seen so many times in previous deliveries , reflected in them. A good attack to kill Xehanort, yes, but that also goes straight to our heart.

Kingdom Hearts III Re Mind, analysis. Is it worth the DLC?

The exploration of Scala ad Caelum is added to the new kinematics and the handling of different characters. In the end, the beautiful world composed of mountains of white and golden buildings that float on water can be traveled freely. The search of the heart of Kairi takes us to this location that we could not repair in details when we first visited her in the original game for having to fight against Xehanort and the Dark Seekers. Although we can only travel a small part, it has so many streets, recesses and beautiful areas to see that it is difficult not to be stunned looking instead of completing the mission: collect five fragments of Kairi's heart. It is noteworthy that, for this, Square Enix has introduced a series of small puzzles of easy resolution, but that maintain one of the intentions of the original game: to offer different mechanics in each world.

Sweating the fat drop with the New Organization XIII

But the DLC does not stay in the Re Mind episode, but goes a bit further with Limitcut. This is an additional content that we had seen previously in the saga and it should be noted that, although it has a similar premise, to face each of the members of the New Organization XIII in one-on-one battles, at the time of The truth feels different. The movements and skills of each of the bosses included here have been greatly improved and perfected, giving rise to fighting that is a challenge even having improved Sora to the fullest and achieved the best sword key.

Kingdom Hearts III Re Mind, analysis. Is it worth the DLC?

Unlike Re Mind, Limitcut advances, although little, the plot and gives clues to what might be to come in the following games of the saga. Riku and some of the Final Fantasy characters we had already seen in previous installments, but not in Kingdom Hearts III, such as Aerith or Yuffie, join the rest of the guardians and their friends to find a way to find Sora. This does not stop here, but we can even see a little further on where our protagonist is, thanks to the secret boss who is unlocked at the end of this chapter, but we will not mention to avoid revealing all the surprises. A real challenge that will satisfy the most demanding players.

Squeezing the original game

Taking advantage of the launch of this DLC, Square Enix has believed that it was the perfect opportunity to offer fans tools to squeeze this delivery to the fullest. We talk about the Photographic Composition mode, with which we can create practically any image that comes to mind within the Kingdom Hearts universe, and the Slideshow, with which you can generate videos with the previous photos and present them in a different and fun way that if we simply share them on social networks with the share button. But we also have to mention the game styles. These offer us the possibility of determining our adventure if we start a new game: in a classic way, without the Extra menu of the DLC; simple, thanks to the beginner codes; or complex, in which the expert codes make certain restrictions in the game so that we have a worse time than if we play in Master Mode simply. The curious thing about these codes is that, if activated, they allow you to get a series of points of merit to upgrade. Certainly interesting content, but perhaps it would have been better to offer it as a base.

Kingdom Hearts III Re Mind, analysis. Is it worth the DLC?

CONCLUSION

Kingdom Hearts 3 Re Mind has good things, but those that are not so much greatly dazzle the work done by Square Enix. To the problems that we already pointed out before, as in some moments the content becomes repetitive, others must be added. First, the price. That costs 30 euros, or 40 euros in case you want to get the videos of the concert, it is really abusive, considering that the game went on sale with a recommended price of 60 euros and that, in comparison, offers much more . Second, the content itself. Re Mind makes us think that it could have been perfectly the end of the game from the beginning, while Limitcut, although innovative in its fighting and a challenge, is a recycled idea of ​​other deliveries. The photo and video editors, as well as the game styles, are details that are appreciated and that offer extra hours of content, but which in the case of the second could also have been included as a base.

In short, although this expansion content drags some of the problems of the original game, as if it really did not settle everything we would have liked to be done, it is worth discovering. Maybe not now because of the price it has, but later. The doubts that he solves about the end, the spectacular battles with all the bearers of the sword keys, the secret boss and other really amazing moments that we have not revealed to you cannot be left without playing.

About author

Chris Watson is a gaming expert and writer. He has loved video games since childhood and has been writing about them for over 15 years. Chris has worked for major gaming magazines where he reviewed new games and wrote strategy guides. He started his own gaming website to share insider tips and in-depth commentary about his favorite games. When he's not gaming or writing, Chris enjoys travel and hiking. His passion is helping other gamers master new games.

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