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League of Legends Patch 10.16: Third Qualifying Split, Balance Changes and more

League of Legends Patch 10.16: Third Qualifying Split, Balance Changes and more

Riot Games will take a break, so the next full patch won’t roll out until update 10.18.

Break time at Riot Games. The North American company announced that they needed a parenthesis to recharge the batteries, so League of Legends version 10.16 will last twice as long. In other words, they will skip 10.17 and not offer another full update until 10.18. By means of this new patch, they prepare for the third qualifying split of the Summoner’s Rift, as well as other aspects that concern the balance of the champions. The study has reported that they are going to polish some champions to give them more cohesive identities and thus “refine strengths, in addition to increasing the clarity of the kits of many others.”

Here are the full patch notes:

League of Legends, 10.16

Mid-version updates

Balance changes from Bombardment to Nexus – 08/04/2020

Rewards

  • GUARDIAN ANGEL’S REWARD DURATION 90 sec ⇒ 160 sec
  • ELDER DRAGON REWARD DURATION 120s ⇒ 90s

Guardian of the jungle

  • ARMOR 80 ⇒ 70
  • LIFE 4000 ⇒ 3775.
  • MAGIC RESIST 80 ⇒ 70
  • DAMAGE GROWTH 6 ⇒ 3
  • LIFE GROWTH 150 ⇒ 25

The third Summoner’s Rift qualifier split begins!

On August 9 at 11:59 p.m., the third and final qualifying split of the season will begin, but this time with an added twist! In addition to the usual split rewards, we will also award a Series 1 Random Effigies Pod to anyone who earns 750 split points.

Champions

I ne

  • Yone wields his swords in version 10.16!

Akali

Q base damage increased. E damage type changed.

Now that Akali has remained in the shadows of the professional games, we can help her to reach the mark (of the assassin) in all the game levels increasing her damage at the beginning of the game. We’re also adjusting the damage type of your kit so that it is able to buy more effective items and deal more damage to enemies that don’t buy defensive items.

Q – Five-pointed plenum

  • BASE DAMAGE 30/55/80/105/130 ⇒ 35/60/85/110/135.

E – Shuriken cartwheel

  • DAMAGE TYPE Physical ⇒ Magical.

Ashe

Q bonus attack speed reduced in later levels.

We’re going to backtrack with Ashe’s progression enhancement from version 10.8, to make other shooters with less power and utility at the start of the game have more room and be able to show off at the end of the game.

Q – Maximum concentration

  • ADDITIONAL ATTACK SPEED 20/30/40/50/60% ⇒ 20/25/30/35/40%.

Bard

Basic life is reduced. W max healing reduced.

Bardo has been giving the note, especially in the professional scene, so we are going to reduce his power at the beginning of the game to give some advantage to the champions who are chosen to counter it and who can apply pressure on the street.

Basic statistics

  • LIFE 575 ⇒ 560.

W – Shrine of the Protector

  • MAXIMUM HEAL 70/110/150/190/230 ⇒ 55/95/135/175/215.

Evelynn

Q cooldown reduced. Hitting a monster no longer returns 50% cooldown.

We sharpen the quills of Eve’s Q so that it can display its charm in the jungle and in the first skirmishes. We’ve also found that Q’s cooldown recovery against monsters has been a source of confusion and annoyance for players, so we’re going to take advantage of it to improve the clarity of the gaming experience.

Q – Hate Spike

  • COOLDOWN 8s ⇒ 4s
  • NO MORE HATE Hitting a monster no longer returns 50% of Spike of Hate’s cooldown.

Fiora

Q cooldown reduced and cooldown decrease on hit.

We have found that as matches increase in level, there is a shortage of options for fighters with good progression who can press the side streets. So we want to keep Fiora in top shape, as well as offering more strategic options to teams. We’re going to help her hit with precision and elegance in the initial bouts, as well as increase her mobility in parallel advances. To balance it, your cooldown recovery is also slightly reduced.

Q – Onslaught

  • COOLDOWN 16/14/12/10/8 s ⇒ 13 / 11.25 / 9.5 / 7.75 / 6 s
  • COOLDOWN REDUCTION WHEN HITTING AN ENEMY 60% (Hitting enemies returns 6.4 / 5.6 / 4.8 / 4 / 3.2 sec) ⇒ 50% (Hitting enemies returns 6.5 / 5, 63 / 4.75 / 3.9 / 3 s).

Hecarim

Increases the additional movement speed of the E over time.

The rider is no longer trotting, so let’s loosen up the reins a bit and increase his potential to ambush and start battles. Note that the added movement speed activates his passive to get that great additional damage.

E – Devastating Charge

  • ADDITIONAL MOVEMENT SPEED 25-75% (during first 3 s, maximum at quarter) ⇒ 25-100% (during first 3 s, maximum at quarter).

Jax

E cooldown reduced.

Now it’s Jax’s turn! Similar to Fiora, we hope that Grandmaster will return to the scene making it a more viable option to counter certain champions … with more counterattacks. By having the E available more frequently, you can think of fights differently.

E – Counterattack

  • COOLDOWN 16/14/12/10/8 s ⇒ 14 / 12.5 / 11 / 9.5 / 8 s

Jhin

Increases the critical damage of the last passive shot against structures.

Jhin has not been able to carry the singing voice, especially near the turrets. We’re reducing the critical damage restriction on her passive in version 6.4 so she can take down structures more effectively and keep up with other champions with damage-dealing abilities to turrets.

Passive – Whisper

  • LAST FIRE DAMAGE AGAINST STRUCTURES 1.2 total attack damage ⇒ 1.5 total attack damage (same damage as a normal critical hit).

Jinx

R’s bonus damage is now unlimited.

Fixed a bug that caused the damage limit against monsters from R of Jinx to be applied to champions. Due to this, its power against champions with a lot of life has been reduced. Let’s make it a super megaskill by removing the limit against all targets!

A – Deadly Super Mega Rocket!

  • BONUS DAMAGE LIMIT ERROR CORRECTION 375 for primary target against champions ⇒ No limit against all targets.

Karma

The cost of Q is now fixed. Cooldown increases.

Karma has remained a flexible champion, strong in multiple roles, often with too much control and security. Therefore, we reduce its capacity on the streets alone, weakening the spell it depends on to clear waves.

Q – Inner flame

  • COST 50/55/60/65/70 mana ⇒ 65 mana
  • COOLDOWN 7 / 6.5 / 6 / 5.5 / 5s ⇒ 9 / 8.5 / 8 / 7.5 / 7s

Karthus

Q damage ratio reduced.

Now that we see an increase in Karthus players and higher win percentages, we’re going to tweak one of the biggest improvements in version 10.14, which makes it stronger than expected.

Q – Sow destruction

  • DAMAGE RATIO 0.35 ability power ⇒ 0.3 ability power

Kha’Zix

Bonus damage reduced against isolated Q targets.

The insect has demonstrated its voracity and has adapted. Over the course of the latest versions and through the latest upgrade, Kha’Zix has been increasingly prominent in high-level games, so we’re going to slightly reduce the upgrade to version 10.14 to find an ideal compromise.

Q – Taste your fear

  • BONUS DAMAGE AGAINST ISOLATED TARGETS 120% ⇒ 110%

Lucian

Q damage increased. R total shots increased.

Lucian has been out of the metagame for a while, constantly losing to more powerful target shooters, even in the early stages of the game. We are going to return him to the path of revenge by increasing his power.

Q – lacerating light

  • DAMAGE 85/120/155/190/225 ⇒ 95/130/165/200/235.

R – The sacrifice

  • TOTAL SHOTS 20/25/30 ⇒ 22/28/34.

Miss fortune

Basic attack damage increased.

The pirate is in an unfortunate position, and she is not stupid. We’re going to give it a little nudge to make sure it’s viable as a shooter early in the game.

Basic statistics

  • ATTACK DAMAGE 50 ⇒ 52

Morgana

Q cooldown reduced.

The lower street has suffered the invasion of supports focused on deepening with strong adversary control. For this reason, we are going to help Morgana unleash their potential to counter them.

Q – Dark spell

  • COOLDOWN 11s ⇒ 10s

Nautilus

W shield reduced.

Naut has cast anchor in the lower lane of professional games, so we’re going to reduce his resistance to harassment and reliability by launching everything early in the game.

W – Titan’s Wrath

  • SHIELD 60/70/80/90/100 ⇒ 45/55/65/75/85.

Neeko

Q damage and bloom damage increased.

We’re going to give Neeko a little love in trade and wave clearance against other more prominent central street champions. We believe that this will serve for her self-worth, you know, for her to be herself for real and no other.

Q – Blooming Burst

  • DAMAGE 70/115/160/205/250 ⇒ 80/125/170/215/260.
  • BLOSSOM DAMAGE 35/55/75/95/115 ⇒ 40/60/80/100/120

Nocturne

Passive cooldown increased. Increases cooldown recovery by hitting enemy champions and monsters.

Nocturne is being a nightmare on Central Street in mid-skill games. We cut back on his ability to apply pressure and his stamina, which will make him have a level of power similar to what he has in the jungle.

Passive – Dark Swords

  • COOLDOWN 10 sec ⇒ 14 sec

COOLDOWN RECOVERY ON HIT Basic attacks against enemy champions and monsters reduce the cooldown of Dark Swords by 2 seconds ⇒ Basic attacks against enemy champions and monsters reduce the cooldown of Dark Swords by 3 seconds.

Rakan

Increases the additional movement speed of R.

Rakan may know how to move well, but he needs to keep moving forward. We’re going to increase his pace so that he can overcome his enemies as one of the main support champions who start battles.

R – The rush

  • Additional movement speed 50% ⇒ 75%.

Sett

W base damage reduced in later levels. E base damage reduced in its last levels.

We roll back Sett players who rely on their base damage with tank items to make their way to mamporros in games.

W – Stumble

  • BASE DAMAGE 80/105/130/155/180 ⇒ 80/100/120/140/160.

E – Facebreaker

  • BASE DAMAGE 50/80/110/140/170 ⇒ 50/70/90/110/130.

Skarner

Q total damage ratio increased and cost decreased.

Even with the latest round of 10.15 improvements, it seems Skarner is hibernating like his own. Let’s give it another pass to make its stinger more fearsome.

Q – Crystal Knife

  • TOTAL DAMAGE RATIO 0.15 attack damage ⇒ 0.20 attack damage
  • COST 15 mana ⇒ 10 mana

Syndra

Q base damage reduced in later skill levels.

We will continue to hone Syndra’s power as she remains a dominant choice on the professional scene. This time, we adjusted his oppressive attitude on the street, especially from the beginning to the middle of the game.

Q – Dark sphere

  • BASE DAMAGE 70/110/150/190/230 ⇒ 70/105/140/175/210.

Tristana

E now deals 1% increased damage for every 3% critical strike chance.

Tristana has been quite irrelevant since the impairments to her attacking range early in the game, except on Central Street, where she is still capable of abusing certain champions. We added a bit of gunpowder to her critical item set to make her a viable shooter on the lane below.

E – Explosive charge

  • THE BUM IS COMING Explosive Charge now deals 1% additional damage for every 3% critical strike chance (up to 33.3% additional damage).

Veigar

Increases basic magic resistance.

We improved this little yordle so that it dominates the central street better. To do this, we increased his magic resistance, since he is currently quite powerful on the lower street.

Basic statistics

  • MAGIC RESIST 30 ⇒ 32

Volibear

Q’s bonus movement speed decreased.

Volibear is a rare beast that unleashes the storm incessantly on professional and mid-level players. We reduce their mobility and progression towards the end of the game.

Q – Thunderous Impact

  • ADDITIONAL MOVEMENT SPEED 15/20/25/30/35% ⇒ 10/14/18/22/26% (continues to double when moving towards visible enemy champions).

Yasuo

Increases basic magic resistance. R base damage increased at end of game.

We cautiously upgrade Yasuo to improve especially on the central street and professional scene. Like Veigar, we are going to give it more leeway in the central street, where most of the champions are who deal magic damage. We also improved the damage of his final to more compensate well-coordinated teams.

Basic statistics

  • MAGIC RESIST 30 ⇒ 32

R – Last breath

  • BASE DAMAGE 200/300/400 ⇒ 200/350/500.

Ziggs

Passive’s bonus damage ratio is now fixed and increases maximum damage against structures.

We empowered Bandle’s Bomb Squad to take down buildings better, and most importantly, to introduce another Artillery Mage into the metagame.

Passive – Short Wick

  • BONUS DAMAGE RATIO 0.3 / 0.4 / 0.5 ability power (levels 1/7/13) ⇒ 0.5 ability power
  • ADDITIONAL DAMAGE MULTIPLIER AGAINST STRUCTURES Ability Power x2 ⇒ Ability Power x2.5.

Runes

Nimbus Cloak

Cloak of the Nimbus has become the standard choice for jungle and DA champions as a consistent defensive and offensive tool. We’re going to reduce some of its overall strength, especially when it comes to Crush and Hextello, so it’s not such a prevalent choice.

  • ADDITIONAL MOVEMENT SPEED 15% / 25% / 35% (summoner spell cooldown 0/100/250 s) ⇒ 10% / 20% / 30% (summoner spell cooldown 0/100/250 s).

Ionia Clash

Ionia’s Clash recruiting session has already started! Take a look at the Clash tab in the client for specific details and start dates!

  • Balance Changes from Bombardment to Nexus
  • Jungle changes from version 10.16
  • JUNGLE GUARDIAN BASIC ATTACK DAMAGE 90 ⇒ 80
  • JUNGLE GUARDIAN’S ATTACK DAMAGE GROWTH 5 ⇒ 6
  • TOO SMALL The Guardian of the Jungle will stop growing in size and strength after 40 seconds in combat.
  • KEEP YOUR FRIENDS CLOSE, BUT YOUR ENEMIES CLOSER Jungle monsters deal less damage to players with low health and their attack damage is increased by 20%.

Changes from version 10.16 events

  • URF: DEATH COMBAT Champions now in URF: Death Combat immediately gain Serious Wounds at the start of the burn.
  • BARDLE ROYALE Minions no longer appear during Bardle Royale. Subjects outside the circle will be in Stasis.
  • PUSHING THE TROLLEY Attacking / Defending will no longer end immediately at the start of sudden death. Chariots’ movement speed is now increased and defenders cannot block them. The time to sudden death is also reduced to 75 s.
  • DPS CHECK Now the practice target appears in a wider variety of positions.
  • FEAR AND VEIGAR BOOTY Increase magic resistance to 100 (get 25 additional armor and magic resistance if they are the third or fourth event).
  • Changes to version 10.16 rewards
  • SOUL OF OCEAN Soul of Ocean regeneration values ​​have been reduced by 25%.
  • STATIKK MINIMUM IMPACT DAMAGE AGAINST MINDS 50% of target’s maximum health ⇒ 35% of target’s maximum health

Changes to the version 10.16 map

  • CHAMPIONSHIP CATAPULT Champions who slide onto the wall under neutral frog cannons will now automatically fire from the cannon. The other units that are in that space will be expelled.
  • VISION OF THE GUARDIANS The guards positioned around the central area of ​​the upper street reveal a little more.

Improvements from version 10.16

  • AZIR Normal ⇒ -5% damage taken.
  • EZREAL Normal ⇒ -3% damage taken.
  • KOG’MAW -10% damage dealt and +5% damage taken ⇒ -8% damage dealt and +5% damage taken.
  • LEBLANC -5% damage taken ⇒ +5% damage dealt and -5% damage taken.
  • READ WITHOUT Normal ⇒ -5% damage taken.
  • RIVEN Normal ⇒ -5% damage taken.
  • TARIC -5% damage dealt, +5% damage taken and -5% healing power ⇒ -5% damage dealt and +5% damage taken.
  • THRESH +5% damage dealt and -5% damage taken. ⇒ +5% damage dealt and -8% damage taken.

Version 10.16 weaknesses

  • DARIUS -5% damage dealt ⇒ -5% damage dealt and +3% damage taken.
  • ILLAOI -5% damage dealt ⇒ -5% damage dealt and +5% damage taken.
  • JHIN Normal ⇒ -5% damage dealt
  • Lioness Normal ⇒ -5% damage dealt
  • NEEKO -5% damage taken ⇒ -3% damage taken.
  • URGOT Normal ⇒ -5% damage dealt
  • ZYRA Normal ⇒ -5% damage dealt

Bug fixes for version 10.16

  • Players will no longer continue to burn after the fight award round ends.
  • Aurelion Sol will no longer keep her bonus stars if she survives the last round of URF: Deathmatch.
  • Jungle items now grant mana regeneration throughout the jungle, including the Red Enhancement area and the jungle between streets area.
  • The Mercenary Rift Herald no longer occasionally enters Stasis if activated during Prize of the Fight.
  • Activable spells will be disabled while a player is a spectator of Prize of the fight or when entering the Battle Sled.
  • Hextello now becomes Flash in each round of URF: Deathmatch.
  • The Guardian of the Jungle no longer appears twice on certain occasions after being killed.
  • Gnar will no longer be able to launch the W – Hyper or R – GNAR! during his miniform after entering the Battle Sled.

DX11 beta test

We’re going to start a DX11 compatibility test with League of Legends! Consult the full article to find out how to participate.

Bug fixes and quality changes

  • LOL CUSTOMER: Fixed a bug that caused the bottom of the chat to not appear depending on the focus of the chat.
  • LOL CUSTOMER: Fixed a bug that caused object descriptions in object sets to not always display.
  • LOL CUSTOMER: We fixed an error that caused the message “Unable to retrieve settings” to appear more often than expected.
  • LOL CUSTOMER: Less frequently used client sections now defer loading until clicked, resulting in faster client startup times.
  • Attack ranges of Order and Chaos Cannon minions have been synchronized.
  • Dying from Shaco’s R-Hallucination blast right after casting E-Lightning Strike to kill the clone with Kennen no longer causes his ability to be permanently switched to E2-Lightning Strike (which cancels the ability ).
  • Fiddlesticks’ R – Raven Storm will no longer continue to deal full damage if it dies right after teleporting to the target location.
  • Shen can no longer purchase items, cast R – Stay Together, and undo all purchases before the launch is complete.
  • Darius’ W – Striking Strike Attack now properly deals damage to targets with a Spell Shield.
  • Q – Arctic Assault + Sejuani’s Basic Attack combo now correctly triggers Electrocute.
  • Lillia’s walk and run animations no longer loop when entering motion commands.
  • The basic attack after casting the Q – Blitzcrank Missile Grab and the Q – Amumu Bandage Throw now correctly grants stacks of Conqueror, Electrocute, and Phase Break.
  • Ezreal Fire Pulse visual effects can now be viewed correctly in Spectator mode.
  • Hitting an enemy champion with Shyvana’s R – Dragon Ascendant while W – Burned is now enabled correctly grants two stacks of Conqueror.
  • Rek’Sai’s Queen Q-Wrath Empowered Basic Attacks no longer disappear if used against an enemy shortly after casting R-Void Race.
  • Passive – Thousand Feet of Sivir sound effects have been restored in all respects.
  • Passive – Stalking of Nidalee Order of War warrior sound effects have been restored.
  • Now complete the mission in game Let the hunt begin! de Kha’Zix and Rengar correctly reproduce the respective sound effects of all their aspects.
  • Now all aspects reproduce idle sound effects using basic resources.
About author

Chris Watson is a gaming expert and writer. He has loved video games since childhood and has been writing about them for over 15 years. Chris has worked for major gaming magazines where he reviewed new games and wrote strategy guides. He started his own gaming website to share insider tips and in-depth commentary about his favorite games. When he's not gaming or writing, Chris enjoys travel and hiking. His passion is helping other gamers master new games.

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