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Mass Effect Andromeda was going to add more alien species, but they ran out of budget

Mass Effect Andromeda was going to add more alien species, but they ran out of budget

The ambitious BioWare title suffered from development problems and they had to abandon some initial concepts.

After the original trilogy, which will come to life thanks to Mass Effect Legendary Edition, a remastering (not remake) of the three titles, BioWare considered expanding the universe. However, the plans did not turn out as they were on paper. In addition to eliminating the prototype of space exploration that they had designed, they could not add any more unpublished alien races that they had outlined. In an interview with The Gamer, former BioWare writer Neil Pollner acknowledged that they ran out of budget.

“I think it was a project that did not have the possibility of living up to expectations, not only because of the bar that the original trilogy left, but also because of the logical expectations that generated that Mass Effect would move to a new galaxy.” The developer highlights that because the first title in the saga was already rich in content, players expected a massive adventure full of things to do, that is, “new species, new lore and an entire galaxy at your fingertips. ”.

shoestring budget

However, from said to fact there is a stretch. “They only gave us a budget for two new species, in addition to the Remmant. Not to mention that we couldn’t include every species in the Milky Way. We weren’t going to be able to travel across the entire galaxy either, which meant we had to develop a story “with certain limitations. Pollner admits that the endgame felt and was smaller than everything else. “Almost everyone who played it probably discovered that something they liked about Mass Effect wasn’t there.”

In a title like Mass Effect Andromeda, in which you manage an explorer, users “should have had a challenging and dynamic first contact”, but instead “almost immediately killed kett”, so Pollner considers that the foundations of the product were not holding properly.

Dorian Kieken, also at BioWare in those days, has mentioned that the new races had to work for fans to cosplay. “That’s why the craziest designs were probably abandoned.”

About author

Chris Watson is a gaming expert and writer. He has loved video games since childhood and has been writing about them for over 15 years. Chris has worked for major gaming magazines where he reviewed new games and wrote strategy guides. He started his own gaming website to share insider tips and in-depth commentary about his favorite games. When he's not gaming or writing, Chris enjoys travel and hiking. His passion is helping other gamers master new games.

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