
The studio has already reached out to some members of the modder community, though they will detail what’s new at launch.
The original Mass Effect trilogy has a significant number of mods, which have been developed throughout all these years. BioWare, the studio responsible for the saga, does not want all that work to fall into oblivion with the publication of Mass Effect Legendary Edition, the revamped version of the original trilogy. Mac Walters, the project manager, has sent a message of reassurance via Twitter and has confirmed that they have already contacted some members of the modding community to discuss the matter.
“We have been in contact with some people from the modding community,” says the creative. Its intention is to inform about the changes that will affect existing mods, as well as to chart the way so that this community can continue working in the future. “It is underway and we will discuss it in more detail at launch,” he concludes.
We’ve been in touch with a few in the modding community to learn how best to a) update everyone on changes that will impact existing mods, and b) set the modding community up for success going forward. It’s ongoing, and we’ll discuss in more detail by launch.
– Mac Walters (@macwalterslives) February 4, 2021
The extended ending is canon
When Mass Effect 3 put an end to the story of Commander Shepard, the outcome generated criticism among users. In this situation, BioWare reacted by offering an extended ending, available through a free DLC. The Canadian developer has confirmed in the mouth of Walters himself that the extended cut will be the one chosen to close the trilogy in Mass Effect Legendary Edition. This will add all the changes to the dialogues, scenes and decisions, as well as the new epilogue.
Mass Effect Legendary Edition will be released on May 14 on PS4, Xbox One and PC. Of course, it will also be compatible with PlayStation 5, Xbox Series X and Xbox Series S. The game incorporates all the content released to date, except multiplayer and Pinnacle Station DLC, which could not be incorporated because the original code has been lost. .
Source | Mac Walters (Twitter)