
Asobo Studio confirms that it will incorporate all airports in the world into Microsoft Flight Simulator. Realism from the runway.
Microsoft Flight Simulator will have all the airports in the world. This has been confirmed by Asobo Studio through a new video. This sixth episode of his making off focuses on offering an in-depth look at what we will find on the slopes throughout the globe.
By using Bing maps in real time, it is relatively easy to achieve this milestone, although not all tracks will have the same level of detail. The company specifies that 37,000 airports have been designed by hand, that is, they will offer a level of simulation according to reality. To achieve this, data extracted from satellites have been used to check the route of arrival, departure and all the changes that a terminal undergoes on a daily basis, as well as the surface of the track.
Sven Mestas, Lead Game Designer and protagonist of this episode, affects the inclusion of a “top category”, a selection of iconic airports that will receive a much more specific treatment than the bulk of them, as is the case of Gatwick or Los Angeles International The buildings around it, its terminals and the iconography will be practically moved to the millimeter.
Beyond the plane
Not only aesthetics will be faithful. The company has also wanted to reflect life in airports. Operators, services, tugboats, luggage carriers … all chain managers in a terminal will have their own routines and preferences. Routines that can be altered through the configuration of scripts that the game itself incorporates, although these panels are designed for the most enthusiastic.
The Microsoft Flight Simulator roadmap is clear. Despite not having a specific launch date, it is currently in the test phase among the participants of the insider program. If you are interested in being one of those first drivers, you can apply through their official website.