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Microsoft has no plans to develop exclusive for Project xCloud

Microsoft has no plans to develop exclusive for Project xCloud

The American company says they prefer to focus their attention on streaming games for their consoles before creating exclusive games.

Microsoft's streaming service will not have exclusive games. At least, it does not enter its initial plans, since they affirm that it is a complementary service to the consoles. Those of Redmond have explained it this way in declarations to Gamasutra. “We are investigating a variety of new capabilities possible thanks to the cloud. However, we remain committed to making an approach to streaming games that is complementary to the consoles, so we have no plans to publish exclusive content for the cloud at this time, ”said a Microsoft representative regarding Project xCloud

Misunderstanding with some statements

The idea of ​​exclusive titles for Project xCloud came from an interview with Stevivor. Kareen Choudhry, corporate vice president of services, implied that the doors were not closed to possible exclusives, although the statements appear to have been misunderstood. FreeGameTips also picked them up: “In regards to exclusives, we are initiating conversations with first and third party studios, but we have no announcements to share at this time. The new IPs and the contents usually take between eighteen months and two years to develop ”.

While Project xCloud has entered beta, its closest competitor, Google Stadia, has already started rolling with its service, not without problems. All in all, Stadia has chosen a different business model, since it works more like a digital store. It is not possible to access a catalog of games through a subscription.

Microsoft has bet heavily on services. The technology giant, which also bets on consoles, as Project Scarlett demonstrates, has been reinforced with the Xbox Game Pass. It is a service on demand that includes a good number of titles for download. The purchase of large studios, such as Obsidian Entertainment, Double Fine or inXile, comes to support the entire ecosystem that has been created around Xbox.

About author

Chris Watson is a gaming expert and writer. He has loved video games since childhood and has been writing about them for over 15 years. Chris has worked for major gaming magazines where he reviewed new games and wrote strategy guides. He started his own gaming website to share insider tips and in-depth commentary about his favorite games. When he's not gaming or writing, Chris enjoys travel and hiking. His passion is helping other gamers master new games.

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