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Monster Hunter Rise was initially going to have load times on its maps

Monster Hunter Rise was initially going to have load times on its maps

Capcom recognizes the difficulties that the disappearance of waiting times between zones added to turn each map into an open world. It arrives in March.

The development of Monster Hunter Rise has been a challenge for Capcom. Its development, which began before the premiere of Monster Hunter World (January 2018) by a parallel team, did not initially contemplate eliminating the loading screens between zones, as had happened in absolutely all iterations of the series except, precisely, for World. But they finally got it, as they have explained to IGN in an extensive interview.

The Monster Hunter Rise and World development team is different. Its director, Yasunori Ichinose, has been in charge of materializing the first title of the saga under the RE Engine; the first completely original for Nintendo Switch after the port of Generations Ultimate. “On Nintendo Switch, we thought it would be difficult to preserve visual quality and detail in a sandbox environment,” he begins by saying, referring to a totally open environment, without loads. “However, as development progressed, we began to realize that open environments had increasingly become the norm for blockbuster titles and the success of World inspired us to take up the challenge,” assumes Ichinose .

It was a market demand, however, that could be perceived as a step backwards in case of going back to the past, where a map with a dozen zones were divided by their own waiting seconds.

Monster Hunter Rise
Monster Hunter Rise

Monster Hunter Rise will incorporate great news

Monster Hunter Rise, like World, is part of the fifth generation of the saga. They are parallel deliveries, compatible in time, but with a slightly different structure. Rise’s environments are more vertical and open, without as many items on screen due to the hardware it runs on; but it is more ambitious on the playable plane. The chordopter is incorporated, a cable like a hook with which we can attack monsters, scale large cliffs or jump to previously unimaginable heights.

On the other hand, we have the Canyne, a companion that reminds us of a dog and that will serve as a mount to move us around the stage at greater speed; ideal for a console that lends itself to faster games than a traditional home system.

Monster Hunter Rise goes on sale this March 26 exclusively for Nintendo Switch in physical and digital format. Last January a playable demo with various missions was released; but it is no longer available. We do not know if any other free demonstration will be launched before the premiere of the title. You can read here our impressions after playing this demo and what we thought about the emphasis on verticality and the use of the chordopter.

About author

Chris Watson is a gaming expert and writer. He has loved video games since childhood and has been writing about them for over 15 years. Chris has worked for major gaming magazines where he reviewed new games and wrote strategy guides. He started his own gaming website to share insider tips and in-depth commentary about his favorite games. When he's not gaming or writing, Chris enjoys travel and hiking. His passion is helping other gamers master new games.

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