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Mortal Kombat and the day story mode was taken seriously for the fighting genre

Mortal Kombat and the day story mode was taken seriously for the fighting genre

Ed Boon, co-creator of the series, talks about how they tried to change these modalities for Mortal Kombat vs DC universe.

Mortal Kombat is one of the sagas that has tried the most to change the bad taste in the mouth left by the story modes of fighting games. The genre is not the most prolific when it comes to telling a good plot, but there are exceptions. One of them is NetherRealms, which in addition to betting heavily to listen to the community with decisions like a decent online, is also committed to offering first-class single player experiences. This will was born from the hand of Ed Boon, one of the creators of Mortal Kombat, in 2008 with one of his games.

It was with Mortal Kombat vs DC Universe, in 2008. The title goes beyond huge lines of text or 30 seconds of cinematics before a fight, using capture of real actors and other ambitious proposals, especially for the time. “It was a lot of work, with technology that was not our field, and I found many people on the defensive, not so much in ‘we don’t want to work’ but in plan ‘Will this please? Really? How?”.

Mortal Kombat vs DC

A path followed by many

At first, Boon explains in an interview with IGN, his idea was to get closer to the comic-type narrative. The team didn’t have much faith in what they wanted to do, but Boon was stubborn. “I remember experimenting with some frustration, because I asked them how they couldn’t be excited about this.” “It’s one of those few times that I got an idea, people weren’t excited and I was like no, guys, you’re not going to kill this. He is going to push forward, we will do this, whether you are on board or not ”, he adds.

That was the first stone for games such as Mortal Kombat in 2011, the Injustice saga, Mortal Kombat X and 11, where now an expansion with more plot of the story mode has come out, strongly bet on this mode that both single player players like so much . New ways of storytelling, engaging him in a fighting game, and opening a path that many others have wanted to follow.

Source | Eventhubs

About author

Chris Watson is a gaming expert and writer. He has loved video games since childhood and has been writing about them for over 15 years. Chris has worked for major gaming magazines where he reviewed new games and wrote strategy guides. He started his own gaming website to share insider tips and in-depth commentary about his favorite games. When he's not gaming or writing, Chris enjoys travel and hiking. His passion is helping other gamers master new games.

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