
The developer highlights the great asset of PlayStation 5, which seems to be its fast solid memory, despite being less powerful than Xbox Series X.
Much of the video game industry has reacted positively to knowing the final technical specifications of PS5. The Sony console, planned if there are no changes due to the coronavirus for Christmas 2020, counts a surprisingly fast SSD memory as its main parapet, which has generated quite a bit of enthusiasm among developers; one of them, Andrew Maximov, former Technical Director at Naughty Dog.
Whoever worked in sagas like Uncharted and The Last of Us, connoisseur of the work methodology and tools of the internal Californian study of Sony, has explained through a thread on the social network Twitter the importance of this 825 GB storage SSD memory with 12 fully optimized channels and with a bandwidth target of 5.5 GB per second.
Just saw the new @PlayStation # PS5 presentation. Great job @cerny! Since I routinely have to explain to people why I'm excited for an SSD for rendering I thought I'd write a little thread to explain. Case in point: Uncharted 1 to Last of Us transition: pic.twitter.com/4Q75NEuigy
– Andrew Maximov (@_ArtIsAVerb) March 18, 2020
PS5: What does such a fast SSD translate into in video games?
To put in context, that SSD driven by a PCI Express 4.0 four-track controller is a hundred times higher than that of a PS4, where it operated with a bandwidth of 50 to 100 MB per second. According to Maximov, having such a fast SSD will allow games to be rendered at a higher resolution without sacrificing performance (jerks, texture loading, refresh rate in FPS …)
It will also allow us to have more enemies on the screen simultaneously or have a large number of them without having to dirty the stage; that is, without again reducing that texture load or a much shorter drawing distance. To put it simply: more operations per second, fewer repeat operations and one job for each PCI track in parallel, with no crossovers.
100 times faster bandwidth with custom PS5 architecture
PS5 vs Xbox Series X: don't miss a thing
From FreeGameTips we have made this comparative technique of PlayStation 5 vs Xbox Series X. Indeed, the Microsoft console is more powerful than PS5 (12 TFLOPS vs 10.28 TFLOPS), but the memory of the Japanese will be faster. We will see how the industry knows how to take advantage of both architectures starting this Christmas.
In our coverage dedicated to PlayStation 5 you can find the differences between PS5 and PS4 and how the backward compatibility of PlayStation 5 with PS4 works. For its part, in this report we tell you everything we know about PS5 and all the games confirmed for the console.