
What is particularly criticized in the PS4 Pro is the loud ventilation system, which sometimes gives the impression that you are standing behind a jet plane. With the PS5, you also had a few thoughts on this point, as you could experience during yesterday's presentation.
The PS5 Devkits already have a rather unusual design, which with their V-shape even allows them to be stacked on top of each other. As far as the final console is concerned, Lead System Architect Mark Cerny reveals that the hardware works at a 'variable frequency' and that the amount of energy required always remains at the same level. This ensures that the cooling system does not have to be started up unnecessarily.
Cerny even admitted that the PS4 wasn't the best job on this point, even though it was said at the beginning that design ideas for Formula 1 cooling had been copied.
Microsoft, on the other hand, uses a vertical design of the console with its Xbox Series X so that the warm exhaust air can escape upwards. On this point, too, you notice that Sony is somehow always more concerned with one thing and does not implement the first idea.