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PS5: SSD memory will influence closed games more than open worlds

PS5: SSD memory will influence closed games more than open worlds

From Digital Foundry they point out that there will not be a superlative impact on the load of massive or procedural environments, but on the most sparse ones.

PS5 SSD memory has become one of the biggest draws of Sony's upcoming console. After the presentation of the final technical specifications of the machine from Mark Cerny, it was clear that, apart from those 10.28 TFLOPS, a power lower than that of its competitor Xbox Series X, this solid storage will have an amazing speed, capable of transferring 5.5 GB of data per second. Digital Foundry has put in context what and how it can materialize in video games.

The British media shows in its latest report that, in effect, an SSD memory does not only imply speed and reduced load times; It is a question of a greater polygonal load capacity – identical data is not duplicated -, textures, number of NPCs on screen … or forget about those corridors that camouflaged the load of a consecutive environment. You will no longer need to disguise anything.

"All the data extracted from the SSD memory would be static data, completely immutable"

However, it will be in video games with more closed environments (The Last of Us, God of War in its linear phases, Gran Turismo, Ratchet and Clank) where these differences can be felt appreciably by the user; not so much in open worlds with procedural environments (Days Gone, Marvel’s Spider-Man…), where it will not be so sensitive.

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Comparison of memory bandwidth between PS4 and PS5

The explanation is clear, as recounted by member Alexander Battaglia in a full message on ResetERA. “All the data extracted from the SSD memory would be static data, completely immutable. That would imply perfectly predesigned level data along with its elements, which is exactly opposite to the methodology used in modern open worlds, which increase its detail and variety; which is, in fact, with procedural methods that are not on the disk (HDD / SSD) ”.

In this way, regardless of the loading times, those visible improvements that will directly affect the playable plane will be more visible in more closed environments due to the 825 GB SSG work methodology that will be provided in each PlayStation 5 system. of an optimized SSD memory with 12 channels as a highway controlled by four PCI Express 4.0 channels, so that a bandwidth of 5.5 GB per second is achieved instead of 100 MB per second of the current Sony domestic platform, PS4.

ssd ps5, ps5, mark cerny
100 times faster bandwidth with custom PS5 architecture

PS5, on sale at Christmas 2020

The official website for PlayStation 5 has been updated indicating that "PS5 is coming" and that it will be "on sale in 2020"; therefore, there is currently no possible delay due to the coronavirus. Its price remains unknown, just like the launch games catalog. Here we tell you the differences between PS5 and Xbox Series X and the differences between PS5 and PS4. In this report we review everything we know about PS5 and all the games confirmed for the console.

About author

Chris Watson is a gaming expert and writer. He has loved video games since childhood and has been writing about them for over 15 years. Chris has worked for major gaming magazines where he reviewed new games and wrote strategy guides. He started his own gaming website to share insider tips and in-depth commentary about his favorite games. When he's not gaming or writing, Chris enjoys travel and hiking. His passion is helping other gamers master new games.

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