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Reflections of Hideo Kojima: Death Stranding and the feeling of loneliness

Reflections of Hideo Kojima: Death Stranding and the feeling of loneliness

The Japanese creative reflects on the elements that helped him design the game world and that sense of isolation and isolation.

Death Stranding poses a post-apocalyptic world where the player, Sam Bridges, is entrusted to make many trips in all kinds of environments, with a lot of vicissitudes, where one of the common elements in all these crossings is loneliness. Hideo Kojima wanted users to feel that sense of helplessness; and for that he relied on the feeling of loneliness he has come to live himself.

Without seeing the faces of others, but what they leave in the way

The Japanese creative, current director of Kojima Productions, has granted an interview to the French medium Telerama to talk about some aspects not only of this new PlayStation 4 video game (in summer 2020 also on PC), but of his own life. Because Kojima has gone through moments of his life where he had to deal with depression, loneliness or the inability to know how to express to people around him what was happening to him during his youth. All of that should be represented in Death Stranding.

“Death Stranding was led by a guy who survives in a post-apocalyptic world. You must stand up to desolation completely alone and reconnect a totally fractured society, ”he begins. Convinced of what his work is, he continues: “But, as we move forward in Death Stranding, we realize that there are actually several thousand of us playing the same game, through the structures and objects that We have all been building and remaining in a common environment. You don't see the faces or avatars of other people, but everything they leave in this universe is meant to have cohesion, a sense of calm that faces the roughness of the world of Death Stranding, ”he continues.

The creative argues the reason for this statement: “When I was a child – and I'm still feeling a little bit today – I felt lonely and struggled to express myself to my friends. This is something that sometimes I did not understand, I did not confess, and I really do not think they were able to understand. I felt like someone strange, a bit like Travis Bickle in Taxi Driver, ”he adds.

Death stranding
Death stranding

This Scrosese movie helped him to suffocate his feelings, to understand all that he was experiencing in his life. With Death Stranding he wanted to capture that feeling through the journey of Sam Bridges, where everything connects directly and indirectly; where everything you do is there for you and others.

"It was then that I realized that I was not sick, that I was joined to others by something like a melancholic connection inherent in the human condition."

Death Stranding is now available for PS4, one of Sony's biggest exclusives for this year with a total of eight nominations at The Game Awards; Game of the year included. You can read our Reviews here.

Source | Telerama (via Gamingbolt)

About author

Chris Watson is a gaming expert and writer. He has loved video games since childhood and has been writing about them for over 15 years. Chris has worked for major gaming magazines where he reviewed new games and wrote strategy guides. He started his own gaming website to share insider tips and in-depth commentary about his favorite games. When he's not gaming or writing, Chris enjoys travel and hiking. His passion is helping other gamers master new games.

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