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Resident Evil 3: Nemesis can enter the safe rooms and many more official details

Resident Evil 3: Nemesis can enter the safe rooms and many more official details

This month's OXM uncovers endless details about the remake that comes out next month.

Resident Evil 3 Remake goes on sale in just one month, and we continue to receive interesting details from different international media. We were able to play it last week, but now this month's OXM recounts endless new details that are worth knowing. Many of them are linked to Nemesis, which will be much more terrifying than we imagine and of course, much worse than Mr. X from Resident Evil 2. These are the official details we know of the remake that is about to leave. The game will go much further than the original.

Nemesis can break the safe rooms

One of the rules of the Resident Evil saga is that no matter how bad you are and how persecuted you feel, when you enter a security room, nobody can bother you. This is over. It has been confirmed in the Anglo-Saxon magazine that Nemesis is the first monster in the saga to break the safe rooms: if he persecutes you, he can break into them. Yes, there will be areas during the game where, for certain reasons, Nemesis will not be able to follow us and will give us a break, but one of the challenges of the game will be "create a constant challenge", so that he will not always chase us but they want the option almost always be there. He can also give us strange objects when we fight with him from certain moments.

A much more aggressive AI and confirmed enemies

In general, the enemy AI has been retouched so that all the monsters know how to react better to the environment and all kinds of situations, being able to act together, separately, etc. Even zombies, they explain in the magazine, will act differently if they are alone or in a group. It has been confirmed that the Giant Worm will be present, as will spiders and Hunters.

oxm new details resident evil 3

Raccoon City is much bigger

Another highlight is that the city will be "much bigger" than it was in the original game. The developers have designed many more places: it will not be open world but they have made it possible for us to explore more streets, stores and buildings with new roads to take within it. In fact, Jill will be able to unlock new roads by the subway to new parts of the city in the form of a quick trip. In fact, the entire underground area will serve as a hub to connect with the playable parts.

Carlos, with more playable sections

Carlos is one of the playable characters of the original game, and here he will be available again in more sequences, although he will not have his own campaign. They have worked to give the player greater personality, he will have moments of trying to find and save survivors. As they say in the magazine, they have worked to make the story more consistent and deeper, and we will delve much more into both Jill as a character and Nemesis as a monster.

There are other details, such as that we will have several details that will evoke us to the remake of Resident Evil 2, that the sound design will be highlighted in surround sound equipment and that they have worked hard to reimagine Raccoon City so that fans find a multitude of details.

About author

Chris Watson is a gaming expert and writer. He has loved video games since childhood and has been writing about them for over 15 years. Chris has worked for major gaming magazines where he reviewed new games and wrote strategy guides. He started his own gaming website to share insider tips and in-depth commentary about his favorite games. When he's not gaming or writing, Chris enjoys travel and hiking. His passion is helping other gamers master new games.

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