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Resident Evil 8 Village gets Ray Tracing on PS5

Resident Evil 8 Village gets Ray Tracing on PS5

The new installment of the Capcom saga will also be compatible with the special functions of the DualSense and with the 3D Tempest sound.

Resident Evil Village is the new chapter of Capcom’s classic horror saga, a video game that continues to pull the plot threads of the seventh installment, so we will control Ethan again. The title, currently exclusive to the new generation of consoles and the PC, has just revealed several of its features on PS5, some of them already known. He has done so on the website that PlayStation has opened about the game, in which it is detailed that Ray Tracing will be one of the main novelties.

This lighting effect, called ray tracing in Spanish, will be accompanied by dynamic 4K and HDR resolution. As previously confirmed, Resident Evil Village will benefit from Audio 3D Tempest technology. Jun Takeuchi, executive producer of the video game, gave his opinion some time ago about it and recalled that before, players had to invest “a lot of time and money” to enjoy something similar. “Now, just by putting on a headset, you get the full 3D audio experience.”

Resident Evil Village

Other additional features

Of course, users will have the opportunity to experience shorter loading times, but on PS5 there will be exclusive features tied to their DualSense controller. First, the well-known adaptive triggers, which allow to increase the immersion; on the other, haptic technology, which in this case will serve to make the player feel that he is firing a firearm.

Resident Evil Village will be released on PS5, Xbox Series X, Xbox Series S, and PC. At the moment there is no specific release date, but it is already confirmed that it will be marketed throughout 2021. As for a possible version for PS4 and Xbox One, Capcom dropped during the Tokyo Game Show that they were pondering it, although they did not no promise about it.

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Chris Watson is a gaming expert and writer. He has loved video games since childhood and has been writing about them for over 15 years. Chris has worked for major gaming magazines where he reviewed new games and wrote strategy guides. He started his own gaming website to share insider tips and in-depth commentary about his favorite games. When he's not gaming or writing, Chris enjoys travel and hiking. His passion is helping other gamers master new games.

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