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Riot Games (LOL) prepares actions to improve multiplayer experiences

Riot Games (LOL) prepares actions to improve multiplayer experiences

The North American developer paves the way for its expansion, which will be carried out through different video games.

The creators of League of Legends, TeamFight Tactics, or Legends of Runeterra, who recently revealed their new multiplayer shooter, Valorant, are looking for new methods to reinforce the multiplayer element in their products. Riot Games has called it Player Dynamics Discipline, and they define it as a way to improve the user experience in multiplayer video games. The North American company will focus on implementing a proactive approach that allows players to benefit from their playable experience. They will use the communication tools and what they learn from the behavior of the players.

"It's a new field of design and we're going to talk about our commitment to it," said Weszt Hart, head of Player Dynamics at Riot Games, in an interview with GamesBeat. "We intend to research the player experience during the early stages of game development, so that when we launch video games, we have already made a significant investment" in establishing players and their communities successfully.

Legends of Runeterra
Legends of Runeterra.

What will it consist of?

Player Dynamics will work on all Riot products and will employ research in cognitive science, sociology, and anthropology to help communities thrive. In addition, it will incorporate what has been learned over the past decade about the behavior of players in League of Legends. This will focus on positive aspects, such as the incorporation of users into new roles within teams, but also negative ones. For example, on how to deal with bad behaviors, so they will need Reviews and feedback.

Riot Games has already developed methods to combat toxic behaviors, although everything has room for improvement. "Player Dynamics revolves around player-to-player experiences, or what can happen when players come together to create experiences," explains Hart. "It is a field of design to which we are committed." According to his words, he will share what he has learned with the rest of the industry.

Kimberly Voll, co-founder of Stray Bombay Company and consultancy for Riot Games, has said in a statement that they will continue to delve further into player dynamics. "I am excited to be able to continue working with Riot to point out problems for players anywhere."

About author

Chris Watson is a gaming expert and writer. He has loved video games since childhood and has been writing about them for over 15 years. Chris has worked for major gaming magazines where he reviewed new games and wrote strategy guides. He started his own gaming website to share insider tips and in-depth commentary about his favorite games. When he's not gaming or writing, Chris enjoys travel and hiking. His passion is helping other gamers master new games.

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