Rocket League’s next chapter will run on Unreal Engine 6, the studio confirmed after a series of in‑house and professional play‑tests.
Unreal Engine 6 Powers the New Rocket League
Psyonix has transitioned the game’s engine to UE6, marking the first title to run on the new Unreal release. The move aims to exploit advanced graphics and physics for a more polished experience.
Professional Play‑tests in Cary and Paris
Between June and August, the developers hosted sessions in Cary, North Carolina, and Paris, France. Rocket League Championship Series athletes—including JSTN, Firstkiller, Archie, and Zen—were invited to test the new build.
Pro Feedback Guides Gameplay Tweaks
Players noted that the early UE6 version felt “a bit off and laggy.” Zen highlighted that the team absorbed the feedback, stating, “The developers, they listened to us a lot.” JSTN added, “There’s that little change you want in a new game, so I’m super stoked for it.”
Redesigned UI and Speedometer Enhancements
The scoreboard has been updated with realistic car models and stadiums. A new speedometer ring shows vehicle velocity more accurately; when activated, the ring turns white and displays an infinity icon during practice.
Future Plans and the Multiverse Launcher
Psyonix said pros will continue to “retool, refine, and rebuild” until the edition is “pro‑approved.” Additional play‑tests are scheduled through 2026, with the final build expected in early 2027. The trailer also showed the multiverse launcher, alongside Fortnite and Disney’s Fortnite experience, hinting at a unified platform launch with UE6 next year.
Image Credit: Psyonix. Image Credit: Epic Games.

