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Star Wars Jedi Fallen Order: Lucasfilm banned the studio from using the word 'Jedi'

Star Wars Jedi Fallen Order: Lucasfilm banned the studio from using the word 'Jedi'

Respawn Entertainment explains the difficulties they had when interacting with the universe created by George Lucas.

That Lucasfilm had problems with the idea that Respawn Entertainment explored the fall of the Jedi is no secret. What was not known is that the studio was not authorized to use the word 'Jedi' in its successful video game, even though it was eventually called Star Wars Jedi: Fallen Order. This was stated by Stig Asmussen in the D.I.C.E. Las Vegas Summit, as Kotaku picks up. The director of the video game has also narrated how was his development process, which went through different phases and concepts.

According to the creative, Lucasfilm was very reluctant to allow Respawn to develop a video game centered on the Jedi. In fact, the company with the rights of Star Wars treated that concept as a kind of “Holy Grail,” especially when the narrative focused on the period immediately following the execution of Order 66. The study of Titanfall was not allowed. use the word 'Jedi', so they had to replace it with 'force users'. Thus, in the older versions, that word did not exist. Fortunately, they were later granted the desired authorization.

Star Wars: Jedi Fallen Order
Cal Kestis, star of Jedi Star Wars: Fallen Order.

What was the Respawn game like at the beginning?

When Stig Asmussen joined Respawn Entertainment, he joined a small team with the idea of ​​creating a third-person action and adventure game. Next, EA proposed to them to create a video game based on Star Wars, so their nuclear idea fit perfectly with the saga. That prototype ended up being the skeleton of the Fallen Order, although they still had to face many restrictions.

“We knew we had to do an action and adventure game in the third person, but out of respect, it was fair to restart and think about other things. In truth, we talked about creating a podracing game or a space shooter, which was something that the team was not prepared for at the time. ” Therefore, in the end they created the bases that would end up evolving in the current version of Fallen Order.

The creative has also referred to the difficulty of the video game. "We didn't want to leave anyone lying, so we hope to continue testing the game." One of the things that changed were the waves of enemies, which some seemed to enjoy. However, others thought they were being punished too much. "At that moment we decided to recalibrate the difficulty levels and add a Story Mode."

Jedi Star Wars: Fallen Order went on sale on November 15 for Xbox One, PS4 and PC. The game, which has triumphed as the best adventure at the DICE Awards, tells the story of Cal Kestis, an old Padawan who managed to survive the purge instigated by Emperor Palpatine. After years in anonymity, he will raise the lightsaber again to fulfill his destiny and try to recompose an order that seemed doomed to eternal oblivion.

About author

Chris Watson is a gaming expert and writer. He has loved video games since childhood and has been writing about them for over 15 years. Chris has worked for major gaming magazines where he reviewed new games and wrote strategy guides. He started his own gaming website to share insider tips and in-depth commentary about his favorite games. When he's not gaming or writing, Chris enjoys travel and hiking. His passion is helping other gamers master new games.

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