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Steam breaks records: its paid games sell more than ever in its debut

Steam breaks records: its paid games sell more than ever in its debut

Valve ensures that new releases have better sales at startup, which directly affects billing. The graphics speak.

Valve, in its intention to offer more in-depth statistical data regarding its digital video game portal, Steam, has published an article that shows the continued growth in the success that launches of paid games are experiencing on its platform, a slope where it is seen that the titles that invoice at least 10,000 dollars in its first two weeks do not stop growing.

More money in less time: great performance of paid games

The introduction of Steam in the market does not suffer despite the emerging competition from alternatives such as the Epic Games Store. The headline is clear: so many of the new releases have never been successful.

According to the document: “Regardless of how success is defined, we have seen that there are an increasing number of games that were achieving it. In the first step, we counted the number of games that won over $ 10,000 in the first two weeks after launch, each year. ”

Steam
Steam | Valve

Thus, they have chosen those games that won around $ 10,000 in the first two weeks since their launch, which went on to win between $ 20,000 and $ 60,000 during the 12 months after said departure. The graphic speaks for itself. In 2019, the figure according to that range has grown 18% year-on-year. But, what is even more important, that increase is not only quantitative, but is also accompanied by the proportion of games that achieved that success, with growth of 11% in 2019.

For more signs, from 2013 to 2019 video games have tripled, reaching at least $ 10,000 in turnover in its first two weeks; It has gone from just 300 video games to a figure that exceeds 1100 titles.

Steam | Valve

The trend is also upward if a smaller amount is taken as a reference, $ 5,000 in its first two weeks; also those who reached the infrequent amount of $ 250,000. For example, we see more than 4 times the number of games that win more than $ 5,000 in the first two weeks in 2019 vs. 2013, and more than 3 times the number of pitches that win over $ 250,000. ”

All in all, video games released on Steam in 2019 had, on average, 24% higher income during the first two weeks than the average income of games released in 2018. During this month of March, coinciding with the coronavirus crisis and confinements, Steam has broken its record for simultaneous users with 24 million players.

About author

Chris Watson is a gaming expert and writer. He has loved video games since childhood and has been writing about them for over 15 years. Chris has worked for major gaming magazines where he reviewed new games and wrote strategy guides. He started his own gaming website to share insider tips and in-depth commentary about his favorite games. When he's not gaming or writing, Chris enjoys travel and hiking. His passion is helping other gamers master new games.

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