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Steam in 2020: more sales data, soundtracks and other news

Steam in 2020: more sales data, soundtracks and other news

Almost 95 million users in this 2020, more benefits and the most successful sales of the store in its history this 2019

Valve has offered his traditional "year in review" where he breaks down some of Steam's most notable landmarks and offers some brushstrokes of what will be 2020, always useful given how complicated it is often to get information from the Bellevue company. In the review, we find the main outstanding events of the largest existing digital store today, with special emphasis on the remodeling of the personal library of each account, with numerous novelties in the display of our titles and new forms of communication between studies and consumers, in what is expected to be a more effective way to keep the community active around games already launched. It has also made it easier for the player to leave his assessment of the game, which has led to a 300% increase in the number of user analyzes recorded on Steam: 70,000 per day.

There has also been an important space for Steam Labs and the various experiments performed to improve the visibility of the games and facilitate their discovery. Spaces such as Micro Trailers, the interactive recommender and other initiatives, which are not yet official nor are they implanted as a base, have already achieved 29,000 new games to be incorporated into 6.1 million wish lists since their implementation. And do not forget other areas such as Steam Play for Linux, which has gone from 3400 compatible games to 6500 thanks to a system that allows you to play on any platform without the developer having to create a specific version.

Steam in 2020: more sales data, soundtracks and other news

What does the future hold

But perhaps the most interesting thing is not the comment of what we already know, but what is to come. In a year in which it seems that Steam already has a serious competition in terms of volume of users with Epic Store, it is necessary to know more numbers to know what exactly the current situation is and to what degree the space of the compatible is being transformed . As they point out, there have been attempts by third companies to try to use the known public data to try to find out how certain games are doing, what are the trends or Steam's own state of health in general, although always with a big question about The accuracy of them. The novelty will be that Valve will start offering more accurate data and data Reviews through his blog this 2020, which could be quite interesting. At the moment, we have the figure of 95 million monthly active users, a global increase in benefits in 2019 and the most successful reduction in the history of the service: the winter 2019-2020.

Also for this year improvements in the mobile App, new reward systems and metagames for rebates, more experiments on Steam Labs and the full implementation of some of the established ones, the development of SteamVR 2.0 in order to improve the experience are promised of VR users. Special attention will be paid to the new soundtrack service, which will offer for the first time the possibility of selling soundtracks independently of the game – before it could only be done as DLC and having the base game mandatory.

Steam in 2020: more sales data, soundtracks and other news

About author

Chris Watson is a gaming expert and writer. He has loved video games since childhood and has been writing about them for over 15 years. Chris has worked for major gaming magazines where he reviewed new games and wrote strategy guides. He started his own gaming website to share insider tips and in-depth commentary about his favorite games. When he's not gaming or writing, Chris enjoys travel and hiking. His passion is helping other gamers master new games.

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