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TFT (TeamFight Tactics): 10.7 patch notes; all changes and news

TFT (TeamFight Tactics): 10.7 patch notes; all changes and news

Riot Games battle chess is updated every two weeks with new balance changes, mechanics, and new strategies.

We may be in the middle of the coronavirus epidemic (COVID-19), but TFT (TeamFight Tactics) is not stopping. Like every two weeks, the title of Riot Games (which has donated $ 1.5 million to alleviate the effects of the pandemic) has received a new update. The North American company has released the patch notes 10.7, which stands out for the improvements in Galaxies. The mechanics of the new set are launched and three new galaxies that come with "unique rules" that will make us rethink the strategies that we have organized so far.

There is no update without balance, and this was not going to be an exception. The best units in Rank 5 are slightly weakened. Although they remain strong, they previously worked too well without team support. Dark Star improves thanks to the adjustments of some small details. On the other hand, now the champions celebrate the victory with us.

The patch notes, which you can see below, also include the improvements that are being made in the version for mobile devices, which came out months after the PC version.

TeamFight Tactics

Champions and stronger classes

  • Swordsman
  • Chrono
  • Sniper
  • Magician
  • Caitlyn
  • Darius
  • Kassadin
  • Soraka
  • Vel'Koz
  • Wukong
  • Xayah
  • Zoe
  • Statikk Dagger
  • Warmog's armor

Weakest champions and classes

  • Fighter
  • Mystical
  • Aurelion Sol
  • Ekko
  • Ezreal
  • Gangplank
  • Lulu
  • Miss fortune
  • Shaco
  • Ziggs
  • Morellomomicón
  • Red Upgrade

System

Galaxy mechanics

  • The Neekoverse: Everyone gets two free copies of Neeko Help.
  • Lilac Nebula: The first carousel contains only cost units 4.
  • Half-legends: Mini-legends are larger and you have +25 starting life.

Other things in the system

  • Store Gain Odds at Level 8: 13/20/35/25/7% ⇒ 14/20/35/25/6%.
  • Rules that dictate which items remain and which bounce when combining champions now prioritize items on board champions over items obtained from the carousel.
  • The chance of seeing a "special" carousel has been reduced.
  • The additional 5 seconds of the planning phase introduced at the start of each new set have been removed. The counters have returned to normal.

Attributes

  • Swordsman activation chance: 30% / 55% ⇒ 30% / 60%.
  • Fighter Life: 300/750 ⇒ 300/700.
  • Chrono Attack Speed: 15% / 35% / 65% ⇒ 15% / 35% / 75%.
  • Dark Star (update): When a Dark Star champion dies, all other Dark Star champions gain +25 (3) or +35 (6) attack damage and spell power.
  • Mana Reaper (update): The bonus of (2) now causes a Mana Reaper's attacks to increase the mana cost of the target's next spell by 40%. There is no longer a bonus for 4 units.
  • Mystic Magic Resistance: 30/120 ⇒ 35/105.
  • Sniper bonus damage: 12% ⇒ 15%

Champions

Rank 1 Champions

  • Casting time of Caitlyn's ability: 1.5s ⇒ 1.1s
  • Caitlyn now attacks again more quickly after firing the bullet.
  • Xayah's attack speed: 0.75 ⇒ 0.8
  • Ziggs total mana: 40 ⇒ 45
  • Zoe's Initial / Total Mana: 90/120 ⇒ 70/100
  • Zoe's ability damage: 150/225/300 ⇒ 150/225/400.

Rank 2 Champions

  • Darius Health: 650 ⇒ 750
  • Xin Zhao's total mana: 50 ⇒ 60
  • Xin Zhao's ability damage: 175/250/350 ⇒ 200/275/375.

Rank 3 Champions

  • Ezreal starting / total mana: 60/120 ⇒ 50/125
  • Ezreal's ability damage: 250/350/700 ⇒ 200/300/600.
  • Kassadin's total mana: 100 ⇒ 80
  • Additional damage to Shaco's ability: 250% / 325% / 450% ⇒ 250% / 325% / 400%.

Rank 4 Champions

  • Soraka's total mana: 150 ⇒ 125
  • Soraka's Ability Heal: 300/450/2000 ⇒ 350/500/2000
  • Vel'Koz's total mana: 80 ⇒ 70
  • Wukong Health: 850 ⇒ 950

Rank 5 Champions

  • Aurelion Sol's ability damage: 120/175/750 ⇒ 100/150/750.
  • The target selection for each ship in Aurelion Sol is now random (previously it was a randomness that favored closeness).
  • Ekko's ability damage: 250/450/2000 ⇒ 225/400/2000.
  • Gangplank starting / total mana: 50/150 ⇒ 75/175
  • Gangplank Ability Damage: 650/850/9001 ⇒ 450/600/9001.
  • Lulu's attack speed: 0.85 ⇒ 0.8
  • Miss fortune
  • Attack speed: 1.1 ⇒ 1
  • Mana: 50/150 ⇒ 75/175.
  • Ability damage: 70% / 90% / 999% ⇒ 60% / 80% / 999%.

Objects

  • Morellonomicon burn damage and red buff: 30% ⇒ 27%
  • Statikk Dagger Damage: 75 ⇒ 80
  • Warmog's Armor health regeneration: 4% ⇒ 5%

Miscellany

  • Attacks made by Ekko, Irelia, Lucian, and Xin Zhao as part of their ability can now trigger the effects of Statikk's Dagger, Guinsoo's Rageblade, and Runaan's Hurricane.
  • Champions now celebrate victories in combat.
  • Graves artwork has been updated to be more similar to the game model.

Error correction

  • Hand of Justice's healing no longer progresses with HP.
  • Rebel's shield no longer progresses with HP.
  • Lucian's Ruthless Pursuit now adequately counts as an attack for the Gunner attribute.
  • Fixed an issue that sometimes caused Miss Fortune not to turn during Bullet Shower if it did not hit any enemies in the effect cone.
  • Aurelion Sol now works properly upon activation of Guardian Angel.
  • Shaco's skill description has been clarified: the skill deals critical strike in addition to the skill's additional damage.
  • Zoe's description has been updated to specify that she deals magic damage.
  • Poppy's description has been updated to specify that it deals magic damage.
  • Hextech Gun Saber now heals properly when dealing damage against shields.
  • Space Pirates no longer generate gold when attempting to inflict lethal damage on Fiora while invulnerable.

Mobile version

  • Some changes have been made to the operation of mobile keyboards. If you notice any difference, it will be for the better (you're welcome, that's what we're here for).
  • Mysterious account issues were detected and fixed during login. Outside!
  • When you have completed all the available missions, you will see a little Pingu instead of a boring list that no longer interests you.
  • No more mysterious missing enemy alerts. And, well, alerts in general. What do we need them for?

Source | Riot Games

About author

Chris Watson is a gaming expert and writer. He has loved video games since childhood and has been writing about them for over 15 years. Chris has worked for major gaming magazines where he reviewed new games and wrote strategy guides. He started his own gaming website to share insider tips and in-depth commentary about his favorite games. When he's not gaming or writing, Chris enjoys travel and hiking. His passion is helping other gamers master new games.

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