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The creators of the next Bioshock already recruit staff to create "reactive worlds"

The creators of the next Bioshock already recruit staff to create "reactive worlds"

Cloud Chamber, the studio chosen by Take Two and 2K Games to develop the new Bioshock, is already looking for talent for its development.

For some time now, the next Bioshock has been developing, even in a conceptual way, but little by little the project is taking shape. In charge of it is Cloud Chamber, a newly created studio although with veteran people from the world, under Kelley Gilmore, who already participated in the development of sagas such as XCOM or Civilization, and who are now looking for new talent for creation of the new installment of this beloved franchise.

New talent for the new Bioshock

A vacancy on the website of the studio makes it clear that what they need is a Level Designer capable of creating "worlds that players are hungry to explore," which incidentally suggests a more open game than the three original deliveries .

"You love sitting in the nexus of history, architecture and design," begins this job offer for Cloud Chamber. "You love games that create a symbiotic between them, and you are motivated by the idea of ​​creating emotional experiences through gameplay. You care about building a highly interactive world that feels inhabited and genuine. You have a deep knowledge of how to create a systematic environment. that the players are hungry to explore, and you see them as partners or co-authors. "

The creators of the next Bioshock already recruit staff to create "reactive worlds"

In the same way, they are also looking for a Combat Designer. This is his description:

"Develop an FPS combat paradigm that is accessible, satisfies and allows a high degree of player expression and experimentation in a reactive world. Look beyond the direct conflict, look for various game styles and confrontations that can be resolved with the player imagination. "

Finally, they describe slightly about the Artificial Intelligence Engineer:

"We have a great ambition to unite AI and narrative, and it will be your responsibility to crystallize this ambition through various AI systems. You will be in close collaboration with the design leader to combine it and finalize the implementations for an urban population system and the tribal ecology of one, sometimes hostile, artificial intelligence. "

Sounding good on paper as it all sounds, the reality is that there is still enough to see tangible evidence of this new Bioshock.

About author

Chris Watson is a gaming expert and writer. He has loved video games since childhood and has been writing about them for over 15 years. Chris has worked for major gaming magazines where he reviewed new games and wrote strategy guides. He started his own gaming website to share insider tips and in-depth commentary about his favorite games. When he's not gaming or writing, Chris enjoys travel and hiking. His passion is helping other gamers master new games.

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