
The study announced that they would focus on the single player campaign before undertaking the development of a multi-player experience.
The last weeks have been moved to Naughty Dog: press event dedicated to The Last of Us Part 2, new trailer, details and more details, but also a delay, that of the release date, which had been announced only a few weeks before . In addition, it was also confirmed that multiplayer mode would not be present in the game, although it will be released as an independent title later. In that line, a job offer published by Naughty Dog Jobs reveals that the team is being reinforced for that online project.
Naughty Dog is seeking an Online Systems Programmer to join our team! Visit https://t.co/0AdLN6Wrb9 to apply. #GameJobs pic.twitter.com/0cFjxLU7Sy
– Naughty Dog Jobs (@NaughtyDogJobs) November 11, 2019
Some of the requirements of the ideal candidate
The entry, which is available on the official Naughty Dog website, indicates that the team is looking for an online systems programmer. βIn our goal of increasing our team, we are looking for programmers focused on implementing technologies to manage this online experience,β they request in the offer. "We want someone passionate about online games that is willing to enter a variety of systems, including server technologies, videogame networks, matchmaking, user save data and virtual transactions."
They consider that the ideal candidate must be a person who trusts in himself and is capable of carrying out his work from the conceptual phase until his achievement. In addition, it is important that you collaborate with the other programmers and that you know how to react before the adverse conditions. Whoever gets the job will join the Naughty Dog online team in Santa Monica.
The Last of Us Part 2 is under development exclusively for PlayStation 4. Although the team planned to launch the video game on February 21, the study found it necessary to delay the project a few more months, specifically until May 29, 2020. According to The official statement they published then, the developers needed some more time to close all aspects of the production as they expected.