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The smoke from Mario's butt in Mario 64 is not what it should be

The smoke from Mario's butt in Mario 64 is not what it should be

The community finds great curiosity in the code of the Nintendo masterpiece, more than 20 years later.

Mario 64 continues to offer us headlines almost 25 years later. Despite being such a dissected masterpiece, dominated by speedrunners to the last glitch, it is still capable of keeping curiosities inside. The community has recently launched new efforts to decompile the game code in order to better study the magic that revolutionized the field of 3D in its time, and has found a surprise, insignificant but valuable for being the game that is: the texture of the Smoke that appears on Mario's butt when burned is not the "right" one.

Mario is on fire

Basically, when Mario is burned the poor plumber emits a pitiful scream and hits a big jump and runs leaving a trail of smoke in the form of pixelated smoke particles. So far what we all who have played the original or even the DS version know. It was just another effect and it didn't seem out of place – although in a game like Mario 64 in which everything was so new, there wasn't much reference to compare. But now it turns out that the original effect was not that; In the code it was found that there was a texture specially prepared to represent this effect, a little cloud of black smoke with transparency, much more refined than the amalgam of black dots that we now know so well.

Mario 64, ass, smoke, fixed
On the left the original, on the right with the texture fixed

Apparently, the texture appeared with the wrong format, which caused it not to look as the artist had imagined when he made the texture, an effect that has been restored to have the graphic document of this curiosity. As Nintendo is such a perfectionist company in its developments, it is worth asking the reasons why this could happen, perhaps it was an accident and its managers found that they liked the result more? Technical reasons? we may never know, but the documentary effort led by "zoinknoise" remains for the annals.

About author

Chris Watson is a gaming expert and writer. He has loved video games since childhood and has been writing about them for over 15 years. Chris has worked for major gaming magazines where he reviewed new games and wrote strategy guides. He started his own gaming website to share insider tips and in-depth commentary about his favorite games. When he's not gaming or writing, Chris enjoys travel and hiking. His passion is helping other gamers master new games.

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