
The title is defined as an "interactive experience", a narrative adventure with a precious artistic section made in our country.
The Longest Road on Earth seeks funding on KickStarter. Four well-known developers in the sector in Spain have joined forces to materialize what they define as an interactive experience where we will participate in the daily life of a series of characters immersed in a very particular world.
The game, whose project is active in the micromanagement portal, is still 33 days ahead to reach the estimated economic goal of 10,000 euros. If achieved before January 7, 2020, The Longest Road on Earth will be a reality.
In the title there are no specific objectives; There is no hurry. The work offers the possibility of integrating ourselves into the lives of these characters, with their daily and mundane moments, those that can happen in the life of any person. Get carried away, in short, where the interpretation of the player will be the one that dictates sentence in what will happen next.
The Longest Road on Earth is an interactive experience of reflective touch, with a world to discover that seeks to enter through the eyes through its artistic section and a soundtrack that, they assure, will help immerse us in the playable experience.
We talked about four developers, and so it is. The team consists of: Edu Verz (art and programming), known independent video game developer since 2013. He remembers titles like Nongünz (2017) and working in companies like Brainwash Gang. Also in projects like Damnview: Built from Nothing, Laika: Aged through blood and Grotto.
On the other hand, Beícoli (music and voice): singer, songwriter and video game developer since 2015. She has worked with Edu Verz and Mohammed Bakir on several projects in Brainwash Gang. Another member is the aforementioned Mohammed Bakir (environments and animation), also part of Brainwash Gang, dedicated to pixel art and animation since 2008. He is also a teacher.
Finally, Arturo Monedero (design and production), who has worked in videogame development for 14 years, with several successful projects behind them, such as Alice's rivers and Von Sottendorf's delusions and his squared mind; also dedicated to teaching.
You can access more information about the title from this link.