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This is how the design of the dungeons in Minecraft Dungeons will work; new video

This is how the design of the dungeons in Minecraft Dungeons will work; new video

A new development video allows us to see how the design of levels within the dungeons of Minecraft Dungeons will be. It will arrive in spring.

A new Minecraft Dungeons development diary reveals the backroom of its level design. On this occasion, Pontus Hammarberg (game designer) and Christian Berg (level designer) in Mojang provide us with new details of the creative process of the game.

According to Christian, in terms of level design it is important to create areas that can be differentiated from each other with just a glance. This helps the player to distinguish where he is and in what position of the general level the objectives are located. The tricks are several: size, lighting, types of enemies … visual cohesion has the same relevance as the design on paper.

All dungeons of Minecraft Dungeons will be designed to squeeze out any kind of game style. Whether alone or accompanied by three other players, at any time you can access a level and extract valuables that help facilitate the progress of the character.

Minecraft Dungeons Dungeons

Pontus highlights the possibilities of the levels when you experience them after the first time: "What makes a good design of dungeons is that every time you enter it you get a new experience every time." Minecraft Dungeons levels have a certain level of procedural generation, although on this side Christian stresses the importance of "maintaining a high degree of design created by hand." "It is important to be able to choose what rhythm you want to impose, what fights you will find, and so on."

Impressions from the X019

Last November we transferred our impressions of several of the Xbox Game Studios reference titles for this 2020. After Microsoft Flight Simulator and Wasteland 3, Minecraft Dungeons was one of the projects we could deepen. In those moments we told you that “the license is everything. It remains true to a brand that marked a milestone in the history of the modern video game. However, there are certain modifications that make it a unique product, with enough personality to not live from the eternal comparative. ”

Fast action and that "leaves no place for rest", two of its hallmarks. Although it does not have a specific launch date, it will arrive at some point next spring on Xbox One, PS4, PC and Nintendo Switch.

About author

Chris Watson is a gaming expert and writer. He has loved video games since childhood and has been writing about them for over 15 years. Chris has worked for major gaming magazines where he reviewed new games and wrote strategy guides. He started his own gaming website to share insider tips and in-depth commentary about his favorite games. When he's not gaming or writing, Chris enjoys travel and hiking. His passion is helping other gamers master new games.

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