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Wolverine V2, review for Xbox Series. Razer’s generational leap with its new controller

Wolverine V2, review for Xbox Series. Razer's generational leap with its new controller

We analyze exclusively for Spain the new Razer Wolverine for Xbox. A command that takes important steps forward on several fronts.

Razer continues to advance the next generation of consoles. If at the premiere of Xbox Series X | S we presented their new Kaira and Kaira Pro helmets, which we were able to analyze in Meristation, now it is the turn of Wolverine V2, the second version of the controller designed for Microsoft platforms and that wants to compete directly with command of the new Series. Reasons for doing so have. After several days with the command, we tell you exclusively in Spain what the new Razer control offers, which goes on sale for 119.99 euros.

The first thing that stands out about the remote when it is in our hands is its ergonomic design, extremely comfortable. Both due to the non-slip grips and the back shape of the control: it generates a pronounced gap between the ends of the control and the back area where the fingers that we do not use rest that allows us to accommodate our hands perfectly. The feeling is that the design is designed so that we can easily connect both hands. On the weight, it is quite light: 274 grams. Overall, the new design seems more compact and successful compared to the first Wolverine, which although it is also comfortable, has a much more different and risky shape.

Wolverine V2, review for Xbox Series. Razer's generational leap with its new controller

The controller has three meters of cable, two extra buttons in the upper area, the possibility of locking the triggers and an input for a jack cable, all with an Xbox-style arrangement: left stick up and right stick, down. The sensations they transmit are of quality due to the components, and it makes a difference with the type of buttons that it offers us, of the mechanical style (mecha-tactile, as they say in the company itself) and that offer an immediate and precise response. For its part, the crosshead also has this mechanical system, and the advance is highly relevant.

With the shape of a cross, the mecha-tactile system for the crosshead allows us to mark much better and with precision the movements that we want to perform both in fighting games and in 2D platforms. The feeling of being marking the direction we want at all times is very satisfactory, and although the diagonals surely do not have the level of precision that we can see in the Xbox Series controller with its new d-pad proposal, the answer here is totally optimal.

Wolverine V2, review for Xbox Series. Razer's generational leap with its new controller

On the other hand, the analog sticks move smoothly, have no dead spots and give the expected response, in addition to a slightly larger diameter than the Series control that also respond without any problem. In general, the entire command is designed in such a way that there is no fault between what we want to do and what appears on the screen, clearly beyond our ability. Even the extra top buttons, which can be assigned to various buttons, are more easily accessible than other Razer controllers, thanks to its much more compact design.

Of course, being a proposal of these characteristics, we cannot pass up that we would have liked to already have some buttons or rear cams. Finally, the function of blocking the movement of the triggers to shoot at maximum power when we want it is a brand addition of the house that is appreciated especially in shooters, where emptying the magazine faster than the rival can make a difference.

Wolverine V2, review for Xbox Series. Razer's generational leap with its new controller

Naturally, the guide button, the menu and options button, as well as the share button are not missing. The controller brings with it customization options through the Razer app on Xbox, which is completely free. In it, we can reassign the two extra upper buttons, as well as recalibrate and give more or less sensitivity to the analog sticks, being able to test at the moment the differences of what we want to calibrate so as not to be doing trial-error in the games. Note that the remote is also compatible with PC if we want to connect it to our compatible and enjoy there with it.

The controller is available at razer.com, RazerStore stores, and other select stores. Technical specifications and frequently asked questions can be consulted at this link.

Wolverine V2, review for Xbox Series. Razer's generational leap with its new controller

conclusion

Razer’s first next gen controller raises expectations and offers a quality proposition. First, for a compact design that is a success, and that improves grip and comfort. Then, for the components of the same: from the buttons and mecha-tactile d-pad, with a great response and sensitivity, as well as the non-slip grips. It is one of the most comfortable controls that we remember because of how the hands fit together. The sensitivity of the analog sticks and the trigger lock are other elements to highlight of a remote control with extra buttons, although not in the rear area, which takes a step forward in design compared to its predecessor. Its main setback is that you do not want to play with cable, and that the crosshead, although it is very good (and better than the previous one) does not reach the level of the Series command. For the rest, this is a command with excellent ergonomics and response.

About author

Chris Watson is a gaming expert and writer. He has loved video games since childhood and has been writing about them for over 15 years. Chris has worked for major gaming magazines where he reviewed new games and wrote strategy guides. He started his own gaming website to share insider tips and in-depth commentary about his favorite games. When he's not gaming or writing, Chris enjoys travel and hiking. His passion is helping other gamers master new games.

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