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Xbox Game Pass Reaches 18 Million Subscribers; Xbox revenue skyrockets

Xbox Game Pass, how is the contract negotiated with each studio? Spencer explains

Microsoft updates the player figures of active players in its services and shows a pronounced growth in profits during 2020.

Microsoft has updated the number of subscribers to Xbox Game Pass, which reaches 18 million members as of December 31, while Xbox Live adds an average of 100 million active players per month. The information has been revealed during the quarterly conference with investors, a meeting where the North American firm has taken stock of its fiscal results for the last quarter of 2020 in all its areas; including video games, which are on the rise in both software and hardware and services.

Xbox Game Pass grows at a rate of one million monthly subscribers

Microsoft exposes in the report 40% year-on-year growth in revenue from its infrastructures for online video games, such as Xbox Game Pass, its Ultimate side or Xbox Live GOLD.

As usual, the firm led by Satya Nadella, CEO of Microsoft, does not offer specific sales data for its consoles, so we will not know exactly how much Xbox Series X | S has sold in its first months in the market; neither does the Xbox One family of consoles. Microsoft wants to talk about the number of players, not the number of consoles, so it only updates the numbers of active players in its online gaming infrastructures. And to win players you need to build loyalty through these services, such as Xbox Game Pass.

Xbox Game Pass
Xbox Game Pass Ultimate is the modality that includes EA Play and GOLD, Microsoft’s great objective is to gain followers in this “all in one”.

Putting the data in context requires looking back. Last December 2020, more than 15 million Xbox Game Pass subscribers were counted, a considerable growth compared to April (eight months earlier), when that figure reached its ceiling at 10 million subscribers. The rate of progression, however, has increased in its monthly indexes: in three months they have gained 3 million subscribers, which shows a growth of one million new members every month.

Microsoft’s video game division revenue grows 51%

The overall tally is positive for Microsoft, however. Phil Spencer’s have closed the year 2020 in style, to a large extent, thanks to the sale of their new generation of consoles, currently made up of Xbox Series X – a high-end model – and Xbox Series S – range input. Microsoft has registered 5.031 million dollars, 51% more than at the moment a year ago.

Xbox Game Pass
EA Play is now part of Xbox Game Pass Ultimate at no additional cost; more than 80 games added.

In terms of hardware, the improvement is 86% (Xbox Series X | S were released on November 10). In fact, this percentage is misleading, because it could have been much higher for a simple reason: the available stock was well below the existing demand. If there had been more units, that percentage would have been even higher. It is currently a sold out product.

Steam has 120 million players per month

100 million active users per month for Xbox Live (players are counted connected on any device, both Xbox consoles and Windows or mobile devices) is a very high figure, but it still does not exceed the numbers of Steam.

While Epic Games continues to grow and is situated above 61 million players, Valve’s platform has shared figures of over 120 million players, so the room for improvement exists; taking into account the number of users of the competition, PlayStation, whose previous home console, PS4, has exceeded the barrier of 113.8 million consoles sold (not necessarily active users).

References | Microsoft Earnings Release FY21 / Q2

About author

Chris Watson is a gaming expert and writer. He has loved video games since childhood and has been writing about them for over 15 years. Chris has worked for major gaming magazines where he reviewed new games and wrote strategy guides. He started his own gaming website to share insider tips and in-depth commentary about his favorite games. When he's not gaming or writing, Chris enjoys travel and hiking. His passion is helping other gamers master new games.

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