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Xbox Series X: Microsoft looks beyond teraflops and opts for performance

Xbox Series X: Microsoft looks beyond teraflops and opts for performance

Without neglecting the numbers, the architects of the new Redmond machine have focused on creating a balanced system.

The teraflops debate bears some similarity to what happened in the 1990s and early 2000s with bits. They are measurements that are used to put two different consoles face to face and determine which one is superior. But raw numbers are not always indicative of an unquestionable reality, especially when many other aspects come into play. Jason Ronald, head of development for Xbox Series X, has been shown in this line and explained that beyond the numbers, the important thing for them has been to design a console that had a good performance.

"For me, the performance of the system matters more, it is not one aspect against another," he says in an interview with Eurogamer. “What was essential for us was to achieve a substantial level of performance, like nothing you've seen before. And we designed the system to be balanced without bottlenecks, "he continues. They did the same with the CPU and GPU and invested in an SSD hard drive to build the Xbox Series X. "We designed the Xbox Velocity Architecture with the goal of making it the solution for streaming resources."

Xbox Series X

Integration issue

It is, in short, a work of integration between the different components. "Not only do we have 12 teraflops," he adds, "developers can be more efficient in how they use them. They even get results beyond the gross teraflops in the box. ” The top manager of the development division ensures that the key lies in the way the system is used and in the integration of hardware and software, "which defines what will be possible in the next generation."

Xbox Series X will go on sale in late 2020. During these months, Microsoft will offer information on all aspects of the console. It will do so through broadcasts in which we will be able to enjoy the videogame announcements and other aspects related to the machine.

Source | Eurogamer

About author

Chris Watson is a gaming expert and writer. He has loved video games since childhood and has been writing about them for over 15 years. Chris has worked for major gaming magazines where he reviewed new games and wrote strategy guides. He started his own gaming website to share insider tips and in-depth commentary about his favorite games. When he's not gaming or writing, Chris enjoys travel and hiking. His passion is helping other gamers master new games.

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