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Final Fantasy XI for mobile is still in development; five years of waiting

Final Fantasy XI for mobile is still in development; five years of waiting

The Nexon company will be in charge of the Square Enix project to see the light on mobile devices and their eventual exit in the western market.

The South Korean company Nexon has confirmed that Final Fantasy XI for mobile devices is not canceled and that it will be they, with their assets in South Korea and Japan, who will take charge of realizing a port that has been waiting for five years to materialize.

It was during a conference held by this developer on the occasion of the presentation of her latest financial results where her content plan for the future has been made known to those present; and there was Final Fantasy XI, which will be renamed Final Fantasy XI R. Of course, the game does not appear within the 2020 roadmap but for later. This slide confirms that the objective is to launch the MMORPG not only in the Asian market but also in the West.

The original Final Fantasy XI was put on sale in Japan initially in 2002 for PS2 and PC; Two years later he did the same in North America and Europe, where the computer version debuted in the old continent. Finally, in 2006 he did the same on Xbox 360.

Final Fantasy XI Online | Square enix
Final Fantasy XI | Square enix

In regards to Final Fantasy XI R, it still appears only as a video game for smartphones. Soon we will know more details, possible images and an objective launch date.

The four great goals of Nexon

As they comment, Nexon wants to "restart the strategic pillars" of its international business based on four major principles. The first, launch fewer video games but of greater magnitude, maintaining its predominance for online multiplayer games. The second, let these games not be limited to seeing the light on PC, but also be on consoles and mobiles at the same time.

The third objective is that their intellectual properties have releases that last longer over time, thus increasing amortization and income over time; No ephemeral phenomena. Business models have changed and they want to adapt to new market trends.

Finally, take risks and bet on new IPs that they believe may surprise video game players. The first example comes from the acquisition of Embark Studios, which becomes part of Nexon, and which are in charge of developing a new “cooperative multiplayer action game”.

About author

Chris Watson is a gaming expert and writer. He has loved video games since childhood and has been writing about them for over 15 years. Chris has worked for major gaming magazines where he reviewed new games and wrote strategy guides. He started his own gaming website to share insider tips and in-depth commentary about his favorite games. When he's not gaming or writing, Chris enjoys travel and hiking. His passion is helping other gamers master new games.

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