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The first Call of Duty: Modern Warfare battle pass will arrive in December

The first Call of Duty: Modern Warfare battle pass will arrive in December

Call of Duty: Modern Warfare will receive its first battle pass before the end of the year.

Activision has already set the launch frame of the first battle pass for Call of Duty: Modern Warfare. It will be sometime next December when the title receives its first large content capsule. This has been confirmed by the company through the results of Q3 of fiscal year 2020.

During the same appearance, they talked about the keys that had strengthened the support of the players in the launch of the game. Aspects such as the cross game between Xbox One, PS4 and PC and the elimination of the season pass with payment have made the community react positively upon arrival. They expect it to be the best selling game of the year on console; The computer version has seen its sales figures increased by 50% compared to Black Ops 4 last year.

New content and update

Until the battle pass opens in Call of Duty: Modern Warfare, Infinity Ward has wanted to correspond to its followers in this beginning of November with the arrival of new material. Hot spot, one of the header modes in the competitive, debuts within the official rotation. So it can be enjoyed on an unpublished map to date: Shoot House. On the other hand, land warfare adds a new battlefield to the two initials already seen: Krovnik Farmland.

Modern Warfare battle pass December

In addition to all this, the patch includes some improvements, such as arrangements aimed at preventing crashes and improving stability on all platforms, including performance. A few bugs that caused some streaks or field improvements to go beyond the limits have also been fixed. General arrangements have been made outside those limits. Among the changes, the collisions on the maps have also been cleared, while the sprint and tactical sprint speed has been modified to be identical to that of the beta.

When it comes to game balance, claymores mines have adjusted. If you shoot one of them you will not receive lethal damage if you have enough life. In addition, the range in which they are activated is smaller. From now on, enemies will not hear your operator calling our targets, and calls will be heard by team members, but not by your own operator.

About author

Chris Watson is a gaming expert and writer. He has loved video games since childhood and has been writing about them for over 15 years. Chris has worked for major gaming magazines where he reviewed new games and wrote strategy guides. He started his own gaming website to share insider tips and in-depth commentary about his favorite games. When he's not gaming or writing, Chris enjoys travel and hiking. His passion is helping other gamers master new games.

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