GoldenEye 007MicrosoftNewsNintendoRareVideoconsolasXbox

GoldenEye 007 on Xbox: The team remastered the game before signing any deals

GoldenEye 007 on Xbox: The team remastered the game before signing any deals

The remastered version, which has been leaked through the network, is fully playable and improves its graphics compared to the original N64.

Rare created several of the most memorable titles on Nintendo 64. One of them is GoldenEye 007, based on the James Bond movie starring Pierce Brosnan. Beyond the remakes published by Activision, the title was going to have a remastering for Xbox Live Arcade. In fact, a fully playable build was recently leaked, which at FreeGameTips we have already had the opportunity to test. To shed more light on the matter, VGC has interviewed several of those responsible for the project. According to his words, they developed the port before signing an agreement between the different parties.

The project was born with a phone call from Nintendo itself, but died with another call from those from Kyoto, as Mark Edmonds and Chris Tilston have revealed in statements to this British medium. In 2007, Tim and Chris Tamper [fundadores] They left Rare, and without their cloak of protection the project we were working on was canceled. From this perspective, I felt a bit of responsibility for the guys who followed us. We had a contact at Microsoft who told us there was an opportunity where Nintendo wanted to launch GoldenEye, and in return, we could do whatever we wanted with GoldenEye on Xbox, “says Tilston.

For this team of only eight people it was an interesting option. “Nintendo got in touch with Microsoft thanks to our contact there [el productor Ken Lobb], with which we had played many games before ”. According to Tilston, everyone wanted to do it. “For Activision it was free money, Microsoft saw it as the possibility of having a great success in Xbox Live Arcade, at a time when they had not yet managed to sell a million copies [de ningún juego antes]”.

The deal that was never signed

Every week, the team sent a report to Microsoft to “keep them informed and happy,” but the problem with the studio is that it hadn’t signed any contracts yet. “It became a joke for a while, because things were great, except for this aspect that we did not control.” Each week they asked if they had signed the deal, still not knowing that it would never come true.

How could it be otherwise, they began to think that something was wrong. “We started with the idea that Nintendo was happy and Microsoft was happy as well.” In the end, they discovered that someone within the Japanese company had not asked for the necessary permission, although Edmonds recalls that they were told that everything had been approved. “Something would have changed after that,” he muses. Tilston agrees: “I think someone at Nintendo discovered it. It is the only explanation ”.

GoldenEye 007
The GoldenEye 007 team on Xbox.

The development team was made aware that there was one of the parts that they did not want to follow because they were unhappy that a game released on their platform was published on Xbox. “I can understand it,” he stresses. “Nintendo originally paid for development for their system, it wouldn’t exist without them.” But they thought that everything was correct, otherwise they would not have “made the leap”.

GoldenEye 007 on Xbox was practically finished, to the point that only a few bugs and other small fringes remained to be polished. “There were some slight graphical problems to fix and about 90 bugs. Most of the things that remained were just integration elements. You could play multiplayer, the graphics were there .. we started it in March [2007] and we finished it at Christmas. “

About author

Chris Watson is a gaming expert and writer. He has loved video games since childhood and has been writing about them for over 15 years. Chris has worked for major gaming magazines where he reviewed new games and wrote strategy guides. He started his own gaming website to share insider tips and in-depth commentary about his favorite games. When he's not gaming or writing, Chris enjoys travel and hiking. His passion is helping other gamers master new games.

Leave a Reply

Your email address will not be published. Required fields are marked *