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Modern Warfare already shows your ratio of casualties and deaths in half of the games, but paying

Modern Warfare already shows your ratio of casualties and deaths in half of the games, but paying

The game receives a DLC clock worth 20 euros (2000 CoD Points) and shows the K / D ratio in the middle of the game and not just at the end or in the barracks.

One of the novelties of the recent Call of Duty: Modern Warfare lies in the markers of its online mode, where we are no longer shown our ratio of casualties and deaths in half of the games. This record, which was common in previous installments, has been available only from the barracks and at the end of each confrontation. Due to the obsession that this statistic generated, which includes how many users we usually eliminate on average before dying, Infinity Ward wanted to limit its presence in the game and adjusted and reduced its importance. A decision that we can now turn back … but only if we pay for it.

Call of Duty: Modern Warfare
Until now you could only see in the barracks and at the end of the games.

The title was updated last week with its first battle pass and two packages of customizable items and items. One of them, "Mother Russia", includes (among other things) a clock for our character called "Time to Die", which is what allows us to see this ratio during our games. The only problem is that, as we said, Mother Russia can only be purchased in exchange for 2000 CoD Points (20 euros).

An advantage or just aesthetic?

With his absence, Call of Duty: Modern Warfare, what he wanted was to prevent people from dedicating themselves to targets to kill others to improve their ratio. A commendable premise that, however, has not been shared by many users, whose complaints have resulted in incorporating the statistics again, even through the famous clock. That it is paid has only increased the controversy, because Infinity Ward had promised that the game would not be a pay-to-win and that everything that could be purchased with real money would have only an aesthetic function. Something that for many has not been respected. There are those who point out that knowing the record of casualties and deaths is useful information that can change the way you play and, therefore, also provides advantages. We will see how the developer responds and what is this new debate about the average number of casualties and deaths.

About author

Chris Watson is a gaming expert and writer. He has loved video games since childhood and has been writing about them for over 15 years. Chris has worked for major gaming magazines where he reviewed new games and wrote strategy guides. He started his own gaming website to share insider tips and in-depth commentary about his favorite games. When he's not gaming or writing, Chris enjoys travel and hiking. His passion is helping other gamers master new games.

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