Stiletto, Arc Raiders’ newest budget battle rifle, drops into the Frozen Trail update, giving players a cheaper alternative to the Renegade.
Instant Access via Nomadic Envoy
The trade with Ermal, the Nomadic Envoy, is the quickest method to acquire the fully upgraded Stiletto IV. Drop eight Candleberries, two Cable Strippers, and two Mini Pumps in exchange for a Stiletto IV, unlocking a second copy for your arsenal.
Reward Pass Shortcut
Reaching tier 8 on the Frozen Trail Reward Pass hands you the base Stiletto I at no cost. This path is preferable for players preferring a free alternative to the paid weapon.
High‑Yield Loot Spots
- Dam Battlegrounds – Hydroponic Dome Complex
- Control Tower – Buried City – Hospital
- Space Travel – Town Hall – Spaceport
- Arrival Building – Departure Building – Blue Gate – Gate Approach
- Pilgrim’s Peak – Stella Montis – Medical Research – Cultural Archives
- Riven Tides – Hotel Panorama Azzurro – Port Authority Building – Azzurro Beach – Pendola Pass – Almatera Station
- Cielo Sereno Observatory – Commissionary Supermarket
Pendola Pass departs from a fixed loot layout; its dynamic zones shift each match, requiring players to adjust routes continually. Regularly rotating raiding patterns maximizes the chances of stumbling upon a Stiletto.
Stat Snapshot
Stiletto is an uncommon, semi‑automatic battle rifle that fires light ammo with a 16‑round magazine.
- Reload time reduced by 31.6% (fully upgraded)
- Fire rate increased by 25.7% (fully upgraded)
- Magazine size increased by +4 rounds (fully upgraded)
- Durability: 130/130
- Weight: 7.0kg
- Value: 11,000 credits
- ARC armor penetration: weak
Performance Overview
Stiletto’s low recoil and high accuracy make it viable against hostile raiders but its light ammo limits effectiveness against ARC enemies due to weak armor penetration. Rapid fire spreads become erratic, so controlled engagement is advised. The rifle’s quick reload and moderate fire rate give it an edge over the Renegade in some situations, yet overall it remains a niche choice for heavy‑fighting scenarios.

