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Modify the Xbox Adaptive Controller to be compatible with Nintendo Switch

Modify the Xbox Adaptive Controller to be compatible with Nintendo Switch

Microsoft's accessibility-oriented peripheral makes a girl's dream come true, which can now play The Legend of Zelda: Breath of the Wild.

Rory Steel, parent and principal leader at Digital Jersey Academy, an economic development and educational digital industry agency, has managed to modify an Xbox Adaptive Controller to be compatible with Nintendo Switch, so that now your disabled daughter can play The Legend of Zelda: Breath of the Wild.

The mod, which is not involved in the modification of the hardware or software of the Nintendo console, has required a few tens of cables connected on the device, on which a flat platform with two joysticks and different action buttons is located .

This first version, close to the initial idea I had, has made possible one of Steel's objectives as passionate about educational innovation with the intervention of technology; In this case, enable the accessibility of interactive entertainment to your offspring with the famous Nintendo Switch title.

One of the reasons why this content has gone viral, which adds in just over twelve hours more than 28,000 “likes” on the social network Twitter, is because Phil Spencer, leader of the Microsoft videogames department, has shared the content from your personal account, qualifying it as “incredible”, not so much for the achievement of modifying the peripheral but for the result.

Steel showed about three hours before publishing the video a photograph where he presented the installation process of all those cables in a total of 16 channels, which were going to do the command function, plus the two direction and position joysticks.

It should be said that Microsoft, even at E3 2018, said it would love to have the Xbox Adaptive Controller compatible with Sony and Microsoft consoles. Although it is not through official support, it is now possible.

Through this article we tell you what we found the Xbox Adaptive Controller when it was presented in Spain, now more than a year and a half ago. “When we carry out this project, we work with community members, hospitals and non-profit organizations to gather their feedback and create a highly customized command that can work for gamers with reduced mobility,” said James Shields, Microsoft Gaming Product Marketing Manager.

Accessibility and openness for all types of audiences, a task that is increasingly present in the sector that unites us.

About author

Chris Watson is a gaming expert and writer. He has loved video games since childhood and has been writing about them for over 15 years. Chris has worked for major gaming magazines where he reviewed new games and wrote strategy guides. He started his own gaming website to share insider tips and in-depth commentary about his favorite games. When he's not gaming or writing, Chris enjoys travel and hiking. His passion is helping other gamers master new games.

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