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Black Myth Wukong Sequel Developers Reject AI, Commit to Patient Development

Game Science co-founder Yang Qi (left), Black Myth Zhong Kui asset (right).

Game Science co‑founder Yang Qi confirmed on Weibo that the upcoming Black Myth Zhong Kui will not employ generative AI in its development.

No AI in Black Myth Zhong Kui Development

When fans queried whether the studio would fast‑track the sequel with artificial intelligence, Yang replied simply: “No rush.” He added that the design and asset‑production stages will remain far removed from AIGC, not because of resistance but to “do our best in the final stage.” This signals that Zhong Kui is still years away from launch and that the team is focusing on meticulous hand‑crafted quality.

Design Phase Stays Human‑Centric

Yang tied his answer to Christopher Nolan’s recent film, The Odyssey, noting that “digital cinema and 3D post‑production seem to have reached a dead end; Nolan is still shining brightly with older technologies.” He urged that there is no deadline forcing rushed AI adoption, and that developers can leverage AI tools later without compromising the artist‑driven vision of the game.

Implications for Release Timeline

Black Myth Wukong, the previous title, spanned a 25‑hour experience and took six years to complete. Given that the sequel is currently in the final stage of design and asset creation, a similar development cadence is expected. Game Science has remained silent on specifics, releasing only a non‑canonical Black Myth Zhong Kui in‑engine Chinese New Year special after its 2025 Gamescom announcement.

With AIGC deliberately set aside for now, it appears the studio will maintain a deliberate, time‑intensive production rhythm for the sequel, prioritising craftsmanship over rapid AI‑driven outputs.

Black Myth Wukong Sequel Developers Reject AI, Commit to Patient Development
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